Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Sat, Apr 3, 2010 06:47 PM UTC:What do you do about this? In another guise, this problem of chaos is addressed as the slippery king problem. How can you interdict the king in higher dimensions? In 2D, the king has 8 moves, in 3D, it's 26, and in 4D, 81, assuming the king moves 1 square 'in any direction'. And, because checkmate is a specific rule for a specific piece, it poses a different problem than the general problem of chaos, which is being unable to forecast the board, and thus, unable to choose the best moves. So 2 related but different problems must be solved for a humanly-playable game. A number of approaches have been taken. The most obvious is to restrict the number of dimensions in the game. I do not recall seeing any chess variant described of higher than 6 dimensions. Most games are 3D, but there are a growing number of 4D games, including Alice Raumschach. 'Alice'-ing, or Alicing, is itself a nice cheat, a mutator that adds a dimension to any boardgame, without all the associated problems of the extra diagonals. They are all subsumed in seeing if a square is available to land on, in that higher dimension [along with a little associated confusion about en passant, as well]. The game is played as the lower-dimensional game, effectively. But this approach is too limiting. Players are looking for that extra dimension of freedom of movement. Edit Form You may not post a new comment, because ItemID Higher D chess does not match any item.