Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Sat, Apr 3, 2010 05:46 PM UTC:Chess on a 2D board can be too complex for the human mind to understand. Pushing the game to 3, 4 or more dimensions, while often a fascinating mathematical study, can be frustrating for the variant gamer, who just wants to *play* a really neat new game. But the lure of higher D chess is irresistible. Recent instances of this have been seen in new CVwiki entries on 4D chess, a new 3D 'Name Game' by Charles Gilman, and comments on Alice Raumschach and Chesseract. It's a fascinating topic that produces games that are very difficult to play. But that doesn't keep us from coming back to the topic again and again. I've done a half-dozen higher D games myself. Being kind, I'll say most of these games don't get a lot of play. But play is exactly what most of us want to do with a new game. So what's the problem? The problem is the number of possible moves pieces have, on higher D boards. And it really comes down to a question of diagonals [which relates to the power of a piece]. Ben Reiniger has some numbers in the CVwiki that illustrate this rather well: N wazir knight ferz (1,1,1) (1,2,3) 2 4 8 4 - - 3 6 24 12 8 48 4 8 48 24 32 192 5 10 80 40 80 480 6 12 120 60 160 960 What happens is that the game becomes chaotic; players have no way to forecast the state of the board even a few turns in advance because there are so many possible moves. Edit Form You may not post a new comment, because ItemID Higher D chess does not match any item.