Enter Your Reply The Comment You're Replying To Larry Smith wrote on Thu, Jul 2, 2009 04:19 PM UTC:In the pursuit of mathematical definitions for games and their pieces, one of the basic qualities, often over-looked, is fun. Primarily because it is impossible to fully quantify, but also it is very subjective. Allow me to point out a game which I find quite enjoyable. This is V. R. Parton's Royal Fury. One which he claimed as a futuristic form of Chess. It contains many pieces of power, both strong and strange. Therefore it is un-forgiving in its play. One mistake can lead to disaster. I had written a Zillions implementation, primarily for my personal use(since it can be difficult to find human opponents who were willing to risk such a game), to test out the potential of this game. And discovered its high level of aggravation(a quality which I thoroughly enjoy). Also, that Zillions was really not up to the task of prosecuting a good form of play with this game. I even tried various alternate set-up patterns to see if there was an optimum. And discovered that Parton's was most probably the best(at least in comparison to those I had attempted). So I now accept its master's wishes. Like Nemoroth, Royal Fury has pieces which affect and are affected by other pieces. This can be a source of great frustration for many new players. Yet I find this quality of frustration(primarily within myself) again enjoyable. I point all this out to demonstrate an aspect in the nature of fun. Not as an absolute value but simply as a subjective facet. Other might not enjoy such games, nor should they be forced to play such(this would be seriously contrary to the nature of fun). But there are many in this world, whose population is numbered in billions, who might enjoy an occasional game of Royal Fury. Edit Form You may not post a new comment, because ItemID Philosophy does not match any item.