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Larry Smith wrote on Mon, Oct 6, 2008 09:42 PM UTC:
One of the difficulties(or the prime difficulty) with establishing
standards is enforcing them. Who will take this responsibility? Or better
yet, who do we trust with this?

And improving the categorization of elements in a new game may also prove
difficult. For example: a game may have a Ferz-like piece, one that moves
like a Ferz, but its effect on the field may be entirely unique(such as
capture form or its specific inter-relationship with another piece on the
field). So classifying it simply as a Ferz would be insufficient.

As to 'standards for language and grammar', check out 'A Clockwork
Orange' or 'Flowers For Algernon'. These two definitely 'threw the
book out'.

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