Enter Your Reply The Comment You're Replying To Larry Smith wrote on Mon, Oct 6, 2008 09:42 PM UTC:One of the difficulties(or the prime difficulty) with establishing standards is enforcing them. Who will take this responsibility? Or better yet, who do we trust with this? And improving the categorization of elements in a new game may also prove difficult. For example: a game may have a Ferz-like piece, one that moves like a Ferz, but its effect on the field may be entirely unique(such as capture form or its specific inter-relationship with another piece on the field). So classifying it simply as a Ferz would be insufficient. As to 'standards for language and grammar', check out 'A Clockwork Orange' or 'Flowers For Algernon'. These two definitely 'threw the book out'. Edit Form You may not post a new comment, because ItemID Standards does not match any item.