Enter Your Reply The Comment You're Replying To H. G. Muller wrote on Sun, Oct 5, 2008 12:51 PM UTC:Reinhard: When I rigged WinBoard and Fairy-Max to play Superchess, I interpreted the rules that are given on the superchess website rather liberally, in order to have a quick result. (The Dutch Championship takes place Oct 12!) I did not feel like implementing the prelude as it is described in the rules. The prelude in my eyes is merely a way to randomize the opening array without the aid of any external equipment, so that it can be used in Human over-the-board play. No strategical advantage can be derived from it, as one is forced to symmetrize after every choice by the opponent, undoing every advantage the choice could have had. It is just a clever way of making sure both players have an effect on the opening position, so that neither of them can be sure what he gets to play, and derive opening theory for it. When a computer participates, there is no need for this. Even if the engine cannot be trusted not to cheat, one can have the GUI set up a shuffled array, and transmit it as a FEN to the engine(s). So this is what I do. The GUI creates a random setup according to the rules, by starting with the FIDE array, and then randomly deleting 2 pieces from a1-d1, and two pieces from f1-h1, and then randomly filling the holes with the four 'exo-pieces'. If people object that this gives them less influence on the opening array than with te prelude method, they are in fact wrong: when playing a computer, they can click 'new game' until they get a position that they like, and if they are patient enough, they could even get exactly what they want. (There are 6 x 3 x 24 = 432 arays possible.) This avoids the problem of having to design a protocol for exchanging the pieces. (These are basically drop moves to occupied squares, so I could have used the WinBoard crazyhouse syntax for drop moves, e.g. A@d1. But it just did not seem worth it.) You are right about the FEN complication. In implementing Superchess, I leaned strongly on the WinBoard Crazyhouse capabilities: in Crazyhouse captured pieces are also put next to the board. And of course there you also have the problem that these 'holdings' are part of the game state. WinBoard uses for Crazyhouse, Bughouse and Shogi (the three variants with holdings it supports) a FEN format that contains between board and stm field an optional holdings field. This field contains all pieces in the holdings (indicated by the same letter as they woud be on the board), enclosed in brackets []. So a FEN for an opening position could look like this: rnavkser/pppppppp/8/8/8/8/PPPPPPPP/RNAVKSER[NBBQnbbq] w KQkq - 0 1 (I used A=Amazon=QN, E=Empress=RN, S=Princess=BN and V=Veteran=KN, but in WinBoard this is user-adjustable.) On input WinBoard also understands the b-FEN standard, which encodes the holdings as an extra rank of the board. Castling in Superchess is possible only with a Rook; the fact that all Rooks are still on the board in the FEN I gave is accidental. You might have no Rooks at all, and then there is no castling. It would be great if you could make SMIRF play Superchess. If it would play through Smirfoglot uder WinBoard, it would just be a matter of implementing the two new pieces, and adapting the promotion choice. (Something I haven't fixed in Fairy-Max yet. It is a bit hard to fix this, as Fairy-Max / micro-Max used to be an 'always-promote-to-Queen engine'.) WinBoard already takes care of shuffling the opening array. Edit Form You may not post a new comment, because ItemID NextChess does not match any item.