Enter Your Reply The Comment You're Replying To Graeme Neatham wrote on Wed, Apr 4, 2007 03:01 PM UTC:Hi Joe - Warchess is already taken I think! ;O) What about Chessgaming? I am wondering how far Chess can be pushed towards Wargaming without losing the essential Chess features you list. The wargaming areas where Fortress seems a bit light are melee and missiles. I'm currently exploring the possibility in my own designs of replacing the chess 'replacement capture' with a Diplomacy like melee phase where captures result from non-random assessment of a pieces attack/support. Such a system would also enable the introduction of missile pieces that can attack/support from a distance (possibly needing a screen as with the Cannon?). As for the initial set-up I think mimicking a traditional ancient wargame battle array with a line of skirmishers backed by central infantry and cavalry wings might be worth exploring. And maybe a central fortress? Another, as yet totally undeveloped idea, is the introduction of 'terrain' via offboard multi-cell static pieces dropped prior to the first proper movement phase. And I just couldn't resist the invite - even though I'm a pretty poor chess player and an even worse ancient wargamer. Edit Form You may not post a new comment, because ItemID Big-board CV:s does not match any item.