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Roberto Lavieri wrote on Wed, Mar 15, 2006 11:12 PM UTC:
This variant tries to balance the skills of players. It is a very simple
idea:
A drink can be given to the attacker once a piece is taken. If the
attacker has to drink for every piece taken and for every check, the game
creates a natural handicap for the more skilled player, as he is going to
get drunk faster.
Feel free to add as many variations as the game can sustain.
Use different amounts or just plain different alcohols for different
pieces, and depending on the opponent. As an example, soon you'd begin to
identify the bishop with red wine and the knight with a frosty beer. Put
the strong drink in the queen as a further reward for taking the coveted
most-powerful piece. If you are going to face Topalov, I suggest you
select Vodka for him, and orange juice for you, and amounts depend on the
taken piece, I suggest you must be widely generous with him. You have only
to resist enough, donĀ“t allow a fast checkmate.

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