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The problem is that it still keeps the idea of up and down. In order to have a truley 3D game, the spaces need to be cubes (Though they'd be hard to see) and the peices should be recognizable from any direction. The problem is, if you keep thinking of down was where the gravity in the room is, you are limited strategicaly. (If you have to have a 'down', it should be towards the enemy, you should be falling to them!) The best way to have the pieces is to have the pawns make a complete wall around themore powerful pieces, so that they are blocked in, like in 2D. The enemy's gate is down! (ENDERS GAME)