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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
Minjiku Shogi now also seems to work. It makes use (and is the first real test) of the support for burning in fairy-move-model.js, and for brouhaha squares in the base-model.js. It uses the cbSkiGraph function in fairy-move-model.js for the ski slide of the Ninja. It was also the first test for having a hierarchy of flying pieces, like in Tenjiku Shogi. (In Makromachy they all blocked each other.)
BTW, I improved that function a bit, so that it can now also be used for pieces like Osprey (B after D). It accepts a bend angle (in units of 45 degree), and separate modality flags for the corner square and the remainder of the path. This allowed specifying the corner square as FLAG_STOP for a lame ski-slider (such as the Tamerlane picket) or as -1 for skipping it (true ski slider, or Grant Acedrex Unicorno if you specify a bend angle). Or give it the same modality as the remainder (e.g. for a Griffon). What is new is that it now also would accept -2, -3, ..., which puts the corner 2, 3, ... steps away from the origin, and gives it the same modality as the remaining path. So orthogonal starting steps, a bend angle 1 and corner flags -2 now produces an Osprey graph.
The only thing I had to program in the minjiku-shogi-model.js itself was the area move. (Which in minjiku Shogi fortunately consists of only 2 King steps, rather than the 3 of Tenjiku Shogi.) I provided a customGen routine for that, which is triggered by giving the pieces equiped with an area move a null-step self capture as special move (a graph with step [0,0] and modality FLAG_CAPTURE_SELF). This reveals their location to customGen, and from there I follow a Knight graph, checking if one of the two squares over which the destination could be reached (these will automatically be on board!) is empty as a necessary condition for accepting the move.
I uploaded the result to my website: http://hgm.nubati.net/jocly/jocly-master/examples/browser/control.html?game=minjiku-shogi.