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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
The recommended fix for this would be to implement it the new way, which is to include the *-model.js and *-view.js files in the Jocly library that we host here. I don't think the current Jocly version supports including 'external' game definitions anymore. So it would not help to redirect the link to the Jocly engine on the server that no longer exists to the Jocly we have here. (But I could be wrong about this.)
If we could lay our hand on an old version of the Jocly engine, from the time when it did support external game definitions, and install that here in addition to the newer Jocly, we could link to that. But I am not sure such a Jocly version was ever released; this support for external definitions might be from the time when Michel wanted to keep the source of the engine private.
An additional problem is that to include anything new in the Jocly library, Jocly would have to be recompiled. And when I first used Jocly I was not able to do that. So I just hacked a few variant implementations of my own directly into the library. After I learned how to compile Jocly I started backporting those hacks to the Jocly source code in my own on-line repository. But I never fully finished that task.
If I still remember the procedure, I could try to hack your implementations directly into the library too. IIRC iy was needed to place the model and view files in the jocly/dist/browser/games/chessbase/ folder, together with a config.js file, and html files for a description, credits and rules. (These HTML files seemed to be optional, because when you use the control.html example to run Jocly, there doesn't seem to be a way to display those.) The model.js file had to be fused with the standard chessbase.js file. (Easiest way would be to just take one of the games I put in, like spartan-chess.js, and replace the easily-recognizable model part by another model file. The chessbase.js file part in there is 'uglified'.)
To make the game selectable a line for it had to be added in jocly/dist/browser/jocly-allgames.js file. Of course any new 'resources', like new 3d pieces, would have to be placed where the implementation expects them.
BTW, I now started experimenting with the control.html page of the Jocly page on my own website, for making the rules HTML page viewable. To this end I added a button 'Show Rules' in the Control section, which opens the rules in a new browser page.