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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
Although I was tempted to start with Shogi, I decided I had better start with something that doesn't require additional graphics. So, I started with Janus Chess. I copied over files for Janus Chess, changed named from janus-chess to januschess-custom, and adapted a page I had for Capablanca's Chess. The page I created starts up Jocly, but it doesn't display Janus Chess. So, I decided to compare the model and view files I have for Capablanca's Chess with the model and view for Janus Chess. Those for Janus Chess each contain the whole script in a single line, making them difficult to read. Besides that, they are so incredibly different and obfuscated that I cannot make heads or tails of them. It's more like something a compiler would output than a human would write. Since that particular game comes with Jocly, I checked out some that you had written yourself, such as Werewolf Chess and Shogi. These begin with a long block of unformatted text, and then include additional formatted text. These long blocks of text make it very difficult to learn how to program new games for Jocly by studying the code for other games. I think this is holding back the development of games for Jocly. In contrast, Zillions-of-Games and Game Courier both use code that's easier for the programmer to follow and adapt.