[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Single Comment
To analyze a sequence of moves, Game Courier constructs a GAME Code program, and it embeds the turn structure into this program. So it has to know whose turn is whose before it runs a line of GAME Code. Given this, it seems that the programmer could not control the turn order with a global boolean variable. If the programmer were to be able to control the turn order, it would have to represented by a growing string. But as long as Game Courier supports only two players, I can't think of anything you could do by changing turn order that you can't do by allowing multiple moves per turn.