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Don't harp. It can be counterproductive. Game Courier is a huge programming project, and I am regularly working on improvements to it, but I can only do so much at a time. Some things are easier to do than others, and the easier things tend to get done first. I am going to look into your idea when I have more time, but I'm not sure if there is an easy way to do it. It seems related to something I want to do, which is support multi-player games. I haven't done this despite having my own three-player game I would like to play on Game Courier, because the two-player format is deeply rooted in many sections of the code, and it would require a major systematic revision to implement. The alternating turn order may also be deeply rooted, though Game Courier is too big a project for me to be sure about this without investigating it. Zillions-of-Games had flexible turn order and multiple player support built in from the beginning. It's easier to add whatever you want when you're first writing a program. But when you already have a large base of code that does things a certain way, some features become harder to add. So just be patient. If it doesn't prove too hard to do, it should eventually get done.