Adrian King wrote on Wed, Feb 4, 2009 12:12 AM UTC:
> 3-Ds are just 2 or more layers of 2-Ds, unnecessary contrivance, when you could just lay the whole smear end to end in nice flat canvas.
Strictly speaking, of course, 2-dimensional games can also be represented as 1-dimensional games. A 1-dimensional layout is simpler mathematically (and game-playing software often stores a game's positions in a 1-dimensional array), but the human visual system generally does better with 2 dimensions than with either 3 or 1.
Exactly what this says about the relationship between mathematical tidiness and playability, I'm not sure.