Fergus, I'm using Game Courier to play a non-serious (no time control, I
think) game of Rococo with gwduke. We're just giving it a shot to see
how the game goes.
I'm having a hard time figuring out how to write down a move for Rococo
where I move my Advancer straight across a rank, moving it towards an
enemy Cannonball Pawn, but then stopping short by 1 square. This ought to
be enough to capture the pawn. I was hoping the 'verify' button would
draw the board with the Advancer moved, and the Cannonball Pawn deleted.
It doesn't do it. The Cannonball Pawn is still there. To explain this
more fully, there is probably a help file somewhere, but slow page loading
makes it very difficult to locate.
Here are the moves so far:
1. a2-a3, g7-g6; 2. c2-b3, e7-e6; 3. e2-f3, a7-a6; 4. h2-g3, h8-d4; 5.
e1-e2, f7-d5; 6. a3-c3, d4-a7; 7. g1-g2, a6-b6; 8. b2-a2, e6-c4; 9. h2-h4,
e8-e7
White's ninth move is a check. Is it permissible to put a plus sign in,
or is that unnecessary surplusage? For White's tenth move, I tried to
move h4-d4, capturing the Black Pawn at c4, but the Verify button doesn't
seem to implement the capture properly.