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Christine Bagley-Jones wrote on Sun, Aug 13, 2006 01:48 AM UTC:Excellent ★★★★★
anyone who loves shogi should have this amazing program, it's the best. It
has 17 variants, with fantastic info on the games and pieces, with diagrams
to show how they move. To show how good the info is, below is in-game text
about the 'Lion' and 'Fire Demon' from Tenjiku Shogi.

  The 'Lion' is one of the unusual pieces in Tenjiku Shogi, having a
move 
  which is unlike any piece in Western Chess.

  If the 8 squares immediately adjacent to the 'Lion' are called the
'A'
  squares (shown as Dark Blue Circles on the Piece Help screen), and the
16
  squares two away from the piece are called the 'B' squares
(represented as
  Light Blue Circles), then the 'Lion' may do any one of the following
things
  in a single turn:

    -  Move directly to any 'A' or 'B' square, jumping an intervening
square
       if necessary;

    -  Capture a piece on an 'A' square and continue moving one more
square
       in any direction from the point of capture, making another capture
if 
       the 2nd square is also occupied by an enemy piece.

    -  Capture a piece on any 'A' square without moving (this is known
as
       'igui' and counts as a turn).

    -  Move to an adjacent square and return to the starting square
       (effectively passing the turn). This move can be made by double-
       clicking the left mouse button on the Lion. 

  The 'Fire Demon' dominates the other fabulous beasts in Tenjiku Shogi
in
  much the same way as the 'Lion' reigns supreme in Chu Shogi. The
'Fire
  Demon' has a powerful move as either an area mover or ranging piece,
(described in text but too long to put here as well as all this)
but 
  its devastating feature is the power to 'burn' any adjacent enemy
pieces.
  
  After the 'Fire Demon' completes its move, ALL enemy pieces
unfortunate
  enough to be on one of the eight adjacent squares are captured and 
  removed from play. This power is retained even during the opponents
turn,
  in that a piece that ends its move next to an enemy 'Fire Demon' is
still 
  'burnt' and removed from the game. Such a capture does not constitute
a 
  move for the 'Fire Demon'.  If a 'Fire Demon' lands next to an
opposing 
  'Fire Demon' it is the moving piece that is 'burnt'.

here is a final bit of info (also comes from in-game help) on the game, i
have only shown a small amount on what is given for game alone.

  Tenjiku Shogi (Exotic Shogi) is believed to have been invented in the
  sixteenth century by Buddhist monks, and certainly lives up to its
name.

  While based on Chu Shogi (Middle Shogi), Tenjiku boasts a menagarie of
  wonderfully powerful pieces which make it a far more dynamic and fast-
  paced game than the other large variants. The exotic pieces include
  range jumpers which can jump over any number of pieces in order make a
  capture, and the 'Fire Demon' which can 'burn' all enemy pieces on
the
  squares adjacent to where it lands!

ok, well brilliant program by Steve Evans, thanks!

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