Fellowship of the Ring Puzzles
In the solutions, I use an asterisk to denote the Ring. So P* is a Ringed Pawn, N* is a Ringed Knight, and so on.These puzzles are presented in approximately increasing order of difficulty. All have something to do with the Ring. The intended solutions are given in another page. You may wish to open it in a new window for reference. It is possible that some puzzles have alternate solutions, despite my best effort to keep them unique.
Puzzle #1:
White to win in 3. | |
Puzzle #2:
White to win in 3 | |
Puzzle #3:
White to win in 4 | |
Puzzle #4:
White to win in 2, using the Ringed Pawn | |
Puzzle #5:
Black to play and acquire the Ring for a reasonable price. (This is near the beginning of a game. White has not done a good job of keeping the Ring defended.) | |
Puzzle #6:
Black to play and win in 3 | |
Puzzle #7
Black to win in 3 | |
Puzzle #8:
Black to win in 3. | |
Puzzle #9:
Black to mate in 3. | |
Puzzle #10:
Black to win in 4. This is only the twelfth move of the game, but Black can win by exploiting the smothered position of the White King. | |
Puzzle #11:
White to win in 5 |
FotR main page
Puzzles generated by Zillions;
selected, edited and sorted by Robert Price.
Written by Robert Price.
WWW page created: February 17, 2002.