Syntax Error on line 0
Unknown error concerning the definition of subroutine postauto1.
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For the sake of debugging, here is the full GAME Code program that this error occurred in. The lines have been properly indented to help you spot scope errors.
0 sub postauto1 1 if equal moved R 2 add B_y dest 3 endif 4 if equal moved B_y 5 add NN dest 6 endif 7 if equal moved NN 8 add .BW dest 9 if equal moved .BW 10 add R dest 11 if equal moved r 12 add B_lb dest 13 endif 14 if equal moved B_lb 15 add nn dest 16 endif 17 if equal moved nn 18 add .bw dest 19 endif 20 if equal moved .bw 21 add r dest 22 endif 23 endsub 24 sub postauto2 25 if equal moved r 26 add B_lb dest 27 endif 28 if equal moved B_lb 29 add nn dest 30 endif 31 if equal moved nn 32 add .bw dest 33 endif 34 if equal moved .bw 35 add r dest 36 endif 37 if equal moved m 38 add q dest 39 endif 40 if equal moved q 41 add _MLV_si dest 42 endif 43 if equal moved _MLV_si 44 add aa dest 45 endif 46 if equal moved aa 47 add m dest 48 endif 49 if equal moved n 50 add b dest 51 endif 52 if equal moved b 53 add gu dest 54 endif 55 if equal moved gu 56 add .ew dest 57 endif 58 if equal moved .ew 59 add n dest 60 endif 61 if equal moved a 62 add .ngu dest 63 endif 64 if equal moved .ngu 65 add sl dest 66 endif 67 if equal moved sl 68 add _JG_.ndf dest 69 endif 70 if equal moved _JG_.ndf 71 add a dest 72 endif 73 if equal moved o 74 add _AS_.rob dest 75 endif 76 if equal moved _AS_.rob 77 add _JG_ha dest 78 endif 79 if equal moved _JG_ha 80 add cr dest 81 endif 82 if equal moved cr 83 add o dest 84 endif 85 if equal moved spw 86 add lae dest 87 endif 88 if equal moved lae 89 add spf dest 90 endif 91 if equal moved spf 92 add lad dest 93 endif 94 if equal moved lad 95 add spw dest 96 endif 97 if equal moved f 98 add !b dest 99 endif 100 if equal moved !b 101 add w dest 102 endif 103 if equal moved w 104 add !drl dest 105 endif 106 if equal moved !drl 107 add f dest 108 endif 109 endsub 110 end 111functions
uservar
Array ( [0] => Array ( [main] => Array ( ) ) )mline
Array ( [0] => MoveLine Object ( [movenum] => 0 [move] => [level] => 0 [comment] => [length] => 0 [newturn] => [turn] => 0 ) )allmoves
Array ( )movelist
constants
Array