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A Game Courier Preset for Tenjiku Shogi

a b c d e f g h i j

Tenjiku Shogi

Uncoded. No rules enforced. No legal moves displayed.

Welcome to Game Courier, where you can play Tenjiku Shogi and many other Chess variants through online correspondence.


The rules have not yet been described here, and no link to a rules page has been added to the Rules URL field. The author of this preset should make sure to do both. Be aware that the section for describing the rules of the game as a quick reference for players is not the place to include a link to the rules page. Include the link only in the Rules URL field, and actually write a brief description of the rules in the section for that.

How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

The inclusion of a piece does not indicate that it is used in the game you are playing. But if your game uses pieces not included here, you should choose a different piece set.

flip/Bishop.gif
B
flip/BishopP.gif
B$
flip/BishopGeneral.gif
BG
flip/BishopGeneralP.gif
BG$
flip/BlindTiger.gif
BT
flip/BlindTigerP.gif
BT$
flip/CopperGeneral.gif
C
flip/CopperGeneralP.gif
C$
flip/ChariotSoldier.gif
CS
flip/ChariotSoldierP.gif
CS$
flip/Dog.gif
D
flip/DogP.gif
D$
flip/DrunkenElephant.gif
DE
flip/DrunkenElephantP.gif
DE$
flip/DragonHorse.gif
DH
flip/DragonHorseP.gif
DH$
flip/DragonKing.gif
DK
flip/DragonKingP.gif
DK$
flip/FireDemon.gif
FD
flip/FreeEagle.gif
FE
flip/FreeKing.gif
FK
flip/FreeKingP.gif
FK$
flip/FerociousLeopard.gif
FL
flip/FerociousLeopardP.gif
FL$
flip/GoldGeneral.gif
G
flip/GoldGeneralP.gif
G$
flip/GreatGeneral.gif
GG
flip/HornedFalcon.gif
HF
flip/HornedFalconP.gif
HF$
flip/IronGeneral.gif
I
flip/IronGeneralP.gif
I$
flip/WhiteKing.gif
K
flip/Kyrin.gif
KY
flip/KyrinP.gif
KY$
flip/Lance.gif
L
flip/LanceP.gif
L$
flip/LionHawk.gif
LH
flip/Lion.gif
LN
flip/LionP.gif
LN$
flip/Knight.gif
N
flip/KnightP.gif
N$
flip/Pawn.gif
P
flip/PawnP.gif
P$
flip/Phoenix.gif
PH
flip/PhoenixP.gif
PH$
flip/Rook.gif
R
flip/RookP.gif
R$
flip/ReverseChariot.gif
RC
flip/ReverseChariotP.gif
RC$
flip/RookGeneral.gif
RG
flip/RookGeneralP.gif
RG$
flip/SilverGeneral.gif
S
flip/SilverGeneralP.gif
S$
flip/SoaringEagle.gif
SE
flip/SoaringEagleP.gif
SE$
flip/SideMover.gif
SM
flip/SideMoverP.gif
SM$
flip/SideSoldier.gif
SS
flip/SideSoldierP.gif
SS$
flip/ViceGeneral.gif
VG
flip/VerticalMover.gif
VM
flip/VerticalMoverP.gif
VM$
flip/VerticalSoldier.gif
VS
flip/VerticalSoldierP.gif
VS$
flip/WaterBuffalo.gif
WB
flip/WaterBuffaloP.gif
WB$
Bishop.gif
b
BishopP.gif
b$
BishopGeneral.gif
bg
BishopGeneralP.gif
bg$
BlindTiger.gif
bt
BlindTigerP.gif
bt$
CopperGeneral.gif
c
CopperGeneralP.gif
c$
ChariotSoldier.gif
cs
ChariotSoldierP.gif
cs$
Dog.gif
d
DogP.gif
d$
DrunkenElephant.gif
de
DrunkenElephantP.gif
de$
DragonHorse.gif
dh
DragonHorseP.gif
dh$
DragonKing.gif
dk
DragonKingP.gif
dk$
FireDemon.gif
fd
FreeEagle.gif
fe
FreeKing.gif
fk
FreeKingP.gif
fk$
FerociousLeopard.gif
fl
FerociousLeopardP.gif
fl$
GoldGeneral.gif
g
GoldGeneralP.gif
g$
GreatGeneral.gif
gg
HornedFalcon.gif
hf
HornedFalconP.gif
hf$
IronGeneral.gif
i
IronGeneralP.gif
i$
BlackKing.gif
k
Kyrin.gif
ky
KyrinP.gif
ky$
Lance.gif
l
LanceP.gif
l$
LionHawk.gif
lh
Lion.gif
ln
LionP.gif
ln$
Knight.gif
n
KnightP.gif
n$
Pawn.gif
p
PawnP.gif
p$
Phoenix.gif
ph
PhoenixP.gif
ph$
Rook.gif
r
RookP.gif
r$
ReverseChariot.gif
rc
ReverseChariotP.gif
rc$
RookGeneral.gif
rg
RookGeneralP.gif
rg$
SilverGeneral.gif
s
SilverGeneralP.gif
s$
SoaringEagle.gif
se
SoaringEagleP.gif
se$
SideMover.gif
sm
SideMoverP.gif
sm$
SideSoldier.gif
ss
SideSoldierP.gif
ss$
ViceGeneral.gif
vg
VerticalMover.gif
vm
VerticalMoverP.gif
vm$
VerticalSoldier.gif
vs
VerticalSoldierP.gif
vs$
WaterBuffalo.gif
wb
WaterBuffaloP.gif
wb$

Credits

This preset uses the Tenjiku Shogi settings file for Tenjiku Shogi, which was made by Jeremy Good.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001