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8 k cr
7 p
6 p p p
5 p p
4 P q
3 cb P
2 P P
1 CR K CR
a b c d e f g h

Noble Wings Chess

White:
Black:



Orientation:
Scale:

Render as:
Shape:

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a Noble Wings Chess problem from this position.

Rules of Noble Wings Chess

Noble WingS Chess Rate this page! Introduction Setup Pieces Rules Notes Contact See also Comments The board used for this game has 8 row(s), 8 column(s), 64 cells/squares. Starts with: N No Nob Similar items Similar board Introduction Noble WingS Chess - is the logical full blooded extension from Noble Wing Chess, where there are only three variant pieces, placed on the Queens side at the start of the game. Noble WingS Chess starts with BOTH wings having the same variants as the single wing in Noble wing chess, Thus With three variant pieces on both wings, the resulting game will be a highly mobile multi option battlefield - more removed from standard chess, but able to be be played with a standard chess set & board unaltered in the physical world or on game courier if desired, as long as the rules are understood. Unprogrammed preset can be found on Game Courier - Logs/finished games. Setup BOARD - 8 x 8 STANDARD CHESS BOARD Pieces On Game Courier - Two options:- 1. Use a standard Chess preset - with no rules programmed, and follow Noble Wings Chess rules. Or 2. Use the Noble Wings preset(can be found on Game Logs / finished games) - with no rules programmed, the following variant Icons to replace the standard Rooks, Knights & Bishops - Both Bishops become - Archbishops. Both Knights become - Barons. Both Rooks become - Earls. King, Queen & all Pawns are as standard Chess pieces. Rules King, Queen and Pawns move & take as standard Chess King, Queen & pawns. Archbishops - move & take as standard Chess Bishops - but with the option instead, of moving, but NOT taking one square orthogonally - thus able to move from one colour to another and back later if wanted. Check & Checkmate are valid Diagonally only, as a result of this move. Barons - move & take as standard Chess Knights - but with the option instead of moving one square in any direction, but CANNOT take Check using this move option. Check & Checkmate are valid as a result of this move - but only in the standard Knight move way. Earls - move & take as standard Chess Rooks - but with the option instead of moving UP TO four squares diagonally, but CANNOT take using this move option. Check & Checkmate are valid as a result of this move, but only orthogonally. Pawn Promotion - Pawns reaching the eighth rank may only promote to lost pieces. If no lost pieces, they remain where they are (not subject to capture) until the first piece other than a Pawn is lost, the Pawn must then promote to that piece - and is then subject to capture. Check & Checkmate as standard chess - with the inclusion of the variant moves resulting in orthodox Chess Check & Mate. Notes Developed as a result of play testing Noble Wing Chess - with a view to playing an end game with more surviving variant pieces. This \'user submitted\' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review by the Chess Variant Pages Editorial Staff. If you are the author of this page, your may edit index information or edit the contents of this page. You may also, if your page uses graphics, upload files. By Mark Simpson. Web page created: 2013-03-11. Web page last updated: 2013-03-11

How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

These pieces come from a set containing more pieces, but this preset has had the set of pieces reduced to those used in the game.

wcrookedbishop.gif
CB
wcrookedrook.gif
CR
wking.gif
K
wpawn.gif
P
wqueen.gif
Q
wzebra.gif
Z
bcrookedbishop.gif
cb
bcrookedrook.gif
cr
bking.gif
k
bpawn.gif
p
bqueen.gif
q
bzebra.gif
z

Credits

This preset uses the Noble Wings Chess settings file for Noble Wings Chess, which was made by Mark Simpson.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001

Kibbitzing Etiquette

Kibbitzing is the practice of commenting on a game you are not playing. In commenting on a game, please follow these rules of etiquette.

(1) If you notice that someone has made an illegal move, please mention it. Some Game Courier presets cannot enforce rules, but Game Courier does enable players to take back any previous move. Details on how to take back a move are provided in the User's Guide, linked to above the board.

(2) Unless otherwise specifically asked to, do not offer hints or suggestions to players on what moves they should make. In general, avoid coaching comments.

(3) Once a game is over, it should be alright to offer your analysis of the game and your specific comments on what moves players should have made. If some players don't want this, they may mention it in the Kibbitzing section, and you should honor this request by not commenting on the game.

(4) Be polite. At the appropriate time, offer any criticism you have in a constructive manner. Avoid heckling players for bad moves.

(5) Don't spam this space with irrelevant comments. If you have a comment about Game Courier, rather than about the specific game you're viewing, please post it on Game Courier's Index page to give it.