This preset will identify check, checkmate, and stalemate. Let me know of any problems with it.






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wdtr2 has resigned.

8 r n b B k r
7 p p p p p
6 p n
5 p P
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Marseillais Chess

White:
Black:



Orientation:
Scale:

Render as:
Shape:

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a Marseillais Chess problem from this position.

Rules of Marseillais Chess

Marseillais Chess is played like Chess with the following differences:

1. Each player moves twice each turn unless the first move ends in a check or the player has no more legal moves. The player is free to move the same piece twice or to move two different pieces.

2. Anything that can be done in one turn in Chess counts as a single move, including castling and Pawn double moves.

3. A Pawn that moves two spaces forward in a single move may be captured by en passant so long as the player does not move the same Pawn again on the same turn and so long as the player does not move another piece to the space the Pawn just passed over.

4. En passant capture is allowed only on a player's first move unless both moves in the same turn are en passant captures.

The following clarifications are already implied by the rules as stated, though they are mentioned to distinguish Marseillais Chess from similar games:

1. When a checked King cannot escape check in one move, the game ends in checkmate. While similar games might allow a player to use both moves to escape check, that is not an option in this game.

2. A King may never move into check. While similar games might allow the King to move into check on the first move and move back out of check on the second, that is not allowed in Marseillais Chess.

3. If a player moves a Pawn one space forward on the first move, then moves it one space forward again on the second, it does not count as moving two spaces forward in a single move, and en passant capture is not allowed.

How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

These pieces come from a set containing more pieces, but this preset has had the set of pieces reduced to those used in the game.

WBishop.gif
B
WKing.gif
K
WKnight.gif
N
WPawn.gif
P
WQueen.gif
Q
WRook.gif
R
BBishop.gif
b
BKing.gif
k
BKnight.gif
n
BPawn.gif
p
BQueen.gif
q
BRook.gif
r

Credits

This preset uses the Abstract settings file for Marseillais Chess, which was made by Fergus Duniho.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001

Kibbitzing Etiquette

Kibbitzing is the practice of commenting on a game you are not playing. In commenting on a game, please follow these rules of etiquette.

(1) If you notice that someone has made an illegal move, please mention it. Some Game Courier presets cannot enforce rules, but Game Courier does enable players to take back any previous move. Details on how to take back a move are provided in the User's Guide, linked to above the board.

(2) Unless otherwise specifically asked to, do not offer hints or suggestions to players on what moves they should make. In general, avoid coaching comments.

(3) Once a game is over, it should be alright to offer your analysis of the game and your specific comments on what moves players should have made. If some players don't want this, they may mention it in the Kibbitzing section, and you should honor this request by not commenting on the game.

(4) Be polite. At the appropriate time, offer any criticism you have in a constructive manner. Avoid heckling players for bad moves.

(5) Don't spam this space with irrelevant comments. If you have a comment about Game Courier, rather than about the specific game you're viewing, please post it on Game Courier's Index page to give it.