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Edit the Settings File for Grand Chess

10 r r
9 n b q k m a b n
8 p p p p p p p p p p
7
6
5
4
3 P P P P P P P P P P
2 N B Q K M A B N
1 R R
a b c d e f g h i j

Grand Chess

If this looks different than the preset you clicked on the Edit button for, this is because that was a customization, and this is for editing the settings file that customization was based on. This form is for defining the game and for giving it a default appearance. You should define a game only once, then go back and click on the Customize button to provide options for how the game looks. Changing the Settings Name will create a clone of this preset that will not inherit subsequent bug fixes or improvements made to it. If all you want to do is change the appearance, go back and click on the Customize button

Identification:
Game: Rules URL:
Settings: Redirect:
Userid: Password:
Structure:
FEN Code:
Files: Rank Labels:
Max Columns: Sides:
Checker Pattern:
Positions:
Appearance:
Shape: Render as:
Set Group Set
Custom Sets
Colors:
Patterns:
Background: Same Size
Border Color: Border Size:
Highlight Color: Text Color:
Exclude Pieces not in Setup:
Next File: Next Rank:
Font:Point Size:
Scale:JPG Quality:
Max Colors:
Advanced:
Bypass Error Check on Piece Label: Skip First Move: Do Not Include Moves in Code:
Rules and Automation, Programmed in the GAME Code Language:
View include files here
Pre-Game:
Pre-Move 1:
Pre-Move 2:
Post-Move 1:
Post-Move 2:
Post-Game 1:
Post-Game 2:
Initial Moves:
Rules, Written in HTML for Players to Read:



Rules of Grand Chess

King Queen Marshall Cardinal Rook Bishop Knight Pawn

Kings, Queens, Rooks, Bishops, Knights, and Pawns all move as they do in Chess, except that Kings cannot castle, and Pawn promotion works differently. A Pawn may promote when it reaches its 8th rank, and it must promote when it reaches the 10th. A Pawn may promote only to a captured piece of the same side, and if there are none, it cannot advance to the last rank. A Marshall moves as a Rook or a Knight. A Cardinal moves as a Bishop or a Knight. Except for the previously mentioned differences, it plays by the same rules as Chess.

This preset enforces the rules of Grand Chess. It lets you capture by en passant simply by moving your Pawn. If it is a legal en passant move, it will automatically capture the enemy Pawn for you. If it lets you make an illegal move or doesn't let you make a legal move, please inform Fergus Duniho.

How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

The inclusion of a piece does not indicate that it is used in the game you are playing. But if your game uses pieces not included here, you should choose a different piece set.

WKnightBishop.gif
A
WBishop.gif
B
WCamel.gif
C
WWarmachine.gif
D
WElephant.gif
E
WFers.gif
F
WGrasshopper.gif
G
WHorse.gif
H
WNightrider.gif
I
WGiraffe.gif
J
WKing.gif
K
WLion.gif
L
WKnightRook.gif
M
WKnight.gif
N
WKingRook.gif
O
WPawn.gif
P
WQueen.gif
Q
WRook.gif
R
WBerlinPawn.gif
S
WAmazon.gif
T
WNightPrincess.gif
U
WVao.gif
V
WWazir.gif
W
WKnightKing.gif
X
WKingBishop.gif
Y
WZebra.gif
Z
BKnightBishop.gif
a
BBishop.gif
b
BCamel.gif
c
BWarmachine.gif
d
BElephant.gif
e
BFers.gif
f
BGrasshopper.gif
g
BHorse.gif
h
BNightrider.gif
i
BGiraffe.gif
j
BKing.gif
k
BLion.gif
l
BKnightRook.gif
m
BKnight.gif
n
BKingRook.gif
o
BPawn.gif
p
BQueen.gif
q
BRook.gif
r
BBerlinPawn.gif
s
BAmazon.gif
t
BNightPrincess.gif
u
BVao.gif
v
BWazir.gif
w
BKnightKing.gif
x
BKingBishop.gif
y
BZebra.gif
z

Credits

This preset uses the Abstract settings file for Grand Chess, which was made by Fergus Duniho.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001