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L T L T J K M H N Y N T E P P P P P E P P Y P P P p t p p p y p p p p p e h p y e e t n j k m t l l

Atlantean Coffee House Shatranj

White:
Black:



Orientation:
Scale:

Render as:
Piece Set:

Colors:


a Atlantean Coffee House Shatranj problem from this position.

How Pieces Move in Atlantean Coffee House Shatranj

Since no separate description of the rules has been provided, these details on piece movement have been pulled from the descriptions of pieces used in this game.

King

The King steps one space in any direction.


BattleEngine

The BattleEngine makes one or two WarMachine moves in the same direction.


Minister

The Minister moves as a Knight or WarMachine.


JumpingGeneral

The JumpingGeneral moves as a WarMachine or Elephant.


HighPriestess

The HighPriestess moves as a Knight or Elephant.


Tusker

The Tusker may take either elephant move component as its first step and then, optionally, take the other elephant move component as its second step, with the second step rotated 60 degrees from the first.


Guard

The Guard moves as a King but reverts to a Pawn if it leaves the promotion zone.


WarMachine

The WarMachine steps 1 or leaps 2 orthogonally.


Knight

The Knight is a normal hexagonal Knight.


Elephant

The Elephant steps 1 or leaps 2 diagonally.


White_Pawn

The White Pawn moves without capturing one orthogonal step forward, and captures one diagonal step forward.


Black_Pawn

The Black Pawn moves without capturing one orthogonal step forward, and captures one diagonal step forward.


How to Move Pieces

Full Algebraic Notation

Algebraic notation identifies each space by a coordinate that begins with its file label and ends with its rank label. On the Chess board, files go up and down from one player to the other, and ranks go from left to right. In most games, files are represented by letters, and ranks are represented by numbers, but there is no fixed rule requiring this for all games, and some games, such as Shogi, reverse this convention. If you look at the diagram, you will usually see the file labels going from left to right and the file labels going up and down. And if you hover your mouse over a space, you will normally see the name of the coordinate appear in a tooltip.

It is not uncommon to see algebraic notation being used for Chess, but it is often in an abbreviated format that requires you to know both the rules of the game and the current position to know exactly which piece moves where. For example, the notation "Ne6" indicates that a Knight is moving to e6, but it doesn't indicate which Knight, and it doesn't specify where the Knight is coming from. To figure this out, you need to know how a Knight moves and which Knight on the board can make a legal move to e6.

Although rules may be programmed for individual games, Game Courier itself does not know the rules of any game, and it is unable to parse abbreviated algebraic notation. Therefore, it relies on full algebraic notation, which completely specifies the move without requiring any knowledge of the game's rules or the current position. The most usual type of full algebraic notation indicates the piece that is moving by its label, the space it is moving from, and the space it moving to. In Chess, a typical first move might be written as "P e2-e4". When you hover your mouse over a piece, you will normally see the piece label followed by the coordinate for the space, and when you hover it over an empty space, you will normally see the coordinate label. Including the piece label in your notation allows Game Courier to check that the piece you're moving is the right one, and it makes game notation easier to follow, but it is not mandatory.

You may promote a piece by including a promotion move after your regular move. A promotion move has a piece go directly to a coordinate. Here is an example: "p e7-e8; q-e8".

You may remove a piece from a space by adding an @ to the space or by omitting the destination coordinate. For example, both "@-e4" and "e4-" would remove the piece on "e4". This is useful for en passant when you are playing a game that does not handle this automatically. For example, "P d5-e6; e5-" removes the Pawn on e5 after a Pawn moves from d5 to e6.

You will not need to remove spaces for most games, but if you should need to, you can do this by omitting the first coordinate in a move. For example, "-e4" would remove e4 from the board. To add or return a space to the board, you may add an @ or any other piece to it.

Available Pieces

Pieces are represented by labels, usually using uppercase letters for White and lowercase letter for Black. When you enter a move or specify the starting position for a game, you should remember that piece labels are case-sensitive. Many piece sets are available for use with Game Courier, and this table shows you which pieces belong to the piece set you are currently using.

These pieces come from a set containing more pieces, but this preset has had the set of pieces reduced to those used in the game.

wbentshaman.png
T
welephantferz.png
E
whighpriestess.png
H
wjumpinggeneral.png
J
wking.png
K
wknightwazirdabbabah.png
M
wknight.png
N
wpawn.png
P
wwarmachineriderwazir.png
L
wwarmachinewazir.png
Y
bbentshaman.png
t
belephantferz.png
e
bhighpriestess.png
h
bjumpinggeneral.png
j
bking.png
k
bknightwazirdabbabah.png
m
bknight.png
n
bpawn.png
p
bwarmachineriderwazir.png
l
bwarmachinewazir.png
y

Credits

This preset uses the fairychess settings file for Atlantean Coffee House Shatranj, which was made by Daniel Zacharias.

Game Courier was created, programmed and written by Fergus Duniho.

Game Courier, Copyright © Fergus Duniho, 2001-2017


WWW Page Created: 15 August 2001

Kibbitzing Etiquette

Kibbitzing is the practice of commenting on a game you are not playing. In commenting on a game, please follow these rules of etiquette.

(1) If you notice that someone has made an illegal move, please mention it. Some Game Courier presets cannot enforce rules, but Game Courier does enable players to take back any previous move. Details on how to take back a move are provided in the User's Guide, linked to above the board.

(2) Unless otherwise specifically asked to, do not offer hints or suggestions to players on what moves they should make. In general, avoid coaching comments.

(3) Once a game is over, it should be alright to offer your analysis of the game and your specific comments on what moves players should have made. If some players don't want this, they may mention it in the Kibbitzing section, and you should honor this request by not commenting on the game.

(4) Be polite. At the appropriate time, offer any criticism you have in a constructive manner. Avoid heckling players for bad moves.

(5) Don't spam this space with irrelevant comments. If you have a comment about Game Courier, rather than about the specific game you're viewing, please post it on Game Courier's Index page to give it.