ZeCaRi
By Gerd P. Degens
The Game requires a board with 15 ranks and 15 files.
On ranks 2 to 8, pieces are morphed according to the rules (see below). There is no morphing on ranks 1 and 9.
Included in the game are so-called ZeCaRis; these are hybrid figures made up of the Zebra and Camel figures in the Rider version (ZebraCamelRider).
Notes
Play It!
files=15
ranks=15
promoZone=1
promoChoice=RNBQCAGZM
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=50
graphicsType=png
stalemate=win
baring=0
royal=K
pawn:P:fWfnDfnHfmF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,k2,l2,m2,n2,o2,,a14,b14,c14,d14,e14,f14,g14,h14,i14,j14,k14,l14,m14,n
morph=***************//.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C.//
knight:N:N:knight:c1,d1,l1,m1,,c15,d15,l15,m15
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
bishop:B:B:bishop:e1,f1,j1,k1,,e15,f15,j15,k15
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
rook:R:R:rook:a1,b1,n1,o1,,a15,b15,n15,o15
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
queen:Q:Q:queen:g1,i1,,g15,i15
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
cardinalrider:C:BNN:cardinalrider:
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
amazon:A:QN:amazon:
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
nightrider:G:NN:nightrider:
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
amazonrider:M:QNN:amazonrider:
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
zecari:Z:ZZCC:zebrawazir:
morph=/PPPPPPPPPPPPPPP/.C.....Z.....C./CCC...ZZZ...CCC/.C..G..Z..G..C./...GGG...GGG.../.A..G..M..G..A./AAA...MMM...AAA/.A..G..M..G..A./...GGG...GGG.../.C..G..Z..G..C./CCC...ZZZ...CCC/.C.....Z.....C./PPPPPPPPPPPPPPP/
king:K:KisO6:king:h1,,h15
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By Gerd P. Degens.
Last revised by Gerd Degens.
Web page created: 2024-04-18. Web page last updated: 2024-05-14