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- Life, the Universe and Everything. 42-square double-move variant with unusual pieces, inspired by Douglas Adams' fiction. (6x7, Cells: 42)
- Life, the Universe and Everything . 42-square double-move variant with unusual pieces, inspired by Douglas Adams' fiction.
- Lilliputian Monochromatic Alice Chess . All pieces are colorbound, and switch boards rather than switching color.
- Lilliputian Monochromatic Alice Chess. All pieces are colorbound, and switch boards rather than switching color. (2x(6x7), Cells: 84)
- Limited Doublemove Chess. Several variants on Doublemove Chess. (8x8, Cells: 64)
- Limited Ranged Guards Chess. A game with some limited queens/guards and tanks to shoot opponent. (10x10, Cells: 100)
- Limited Square Chess. A form of Chess with a Limited Supply of Squares; entry of the 38-challenge. (8x8, Cells: 38)
- Limiting Chess. On a 4x8 board, with the objective of capturing all the opponent's pieces. (8x4, Cells: 32)
- Lines of Relay. The addition of a piece - the "Lore Apprentice" adapted from the Querquisite. "LoR(e)" stands for Lines of Relay.
- Lines of Relay (LoR). Chess variant featuring a new type of morphing piece, the Lore apprentice, on a standard board together with the standard pieces. (8x8, Cells: 64)
- Link to: Rainbowchess . Cards determine which pieces are placed on the board.
- Lion. Powerful piece from Shogi variant.
- Lion (2). Moves on queen-lines but must jump exactly one piece. Appears in fairy chess problems.
- Lion (Murray). Jumps two orthogonally or diagonally or captures on neighboring square.
- Lion Chess. Queen, rook and bishops are cannons that must leap in order to capture.
- Lion Chess. Replaces the riders in Chess with hoppers.
- Lion Chinese Chess . Chinese Variant from Taiwan.
- Lions and Dragons Chess . Download this file to see this sample game.
- Lions and Dragons Chess . Hexagonal variant. Dragons carry a ball to the goal while Wizards avoid capture.
- Lions and Dragons Chess. Hexagonal variant. Dragons carry a ball to the goal while Wizards avoid capture. (Cells: 84)
- Lions and Unicorns Chess. With the 16 standard pieces and 4 powerful leapers. (10x8, Cells: 80)
- Lions and Unicorns Chess. Play this large Chess variant with Lions and Unicorns.
- LiQi. Very Strong Chess. (8x8, Cells: 64)
- LiQi . Very Strong Chss.
- List of Chess Variants. This is a large listing of chess variants.
- List of fairy pieces. A long list of fairy piece name and sources.
- A List of Novelty Pieces. Lists unusual pieces with move descriptions.
- Litrof. Variant on 42 squares played with stacks of Icehouse pyramids, where different color pyramids give stacks different powers. (5x8, Cells: 42)
- Little Cheops. Missing description
- Little Cheops. Large variant with extra rules governing game play. (9x9, Cells: 81)
- Little Dragon Chess . Modern small variant of Xiangqi on board of 41 squares.
- Little Dragon Chess. Modern small variant of Xiangqi on board of 41 squares. (5x7, Cells: 41)
- Little Great Chess. Chess on an 8 by 8 board with lots of new pieces, and rules like prisoner exchanges, throne ascensions, reinforcements. (8x8, Cells: 64)
- Little Rider Reef. Overcome the reef. (11x11, Cells: 110)
- Little River Chess. 46 Cell game with Chinese Chess influence. Kings confined to palaces.
- Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46)
- Little Trio. Small variant combining Chess, Shogi, and Xiang-Qi. (7x7, Cells: 49)
- Little Trio. Missing description
- Liu Yang. Hexagonal analogue to Yang Qi. (11x11, Cells: 91)
- Lively chess. Fast development is the basis in chess. (8x8, Cells: 64)
- LOCKING CHESS. Play chess in a new way with pieces superimposing and moving over each other, special moves, strategies, tactics and checkmates! (8x8, Cells: 64)
- Locust. Jumps over opposing pieces on Queen lines to capture.
- Locusts . Simple chess variant with only two set of pieces on each army.
- Locusts. Simple chess variant with only two set of pieces on each army. (12x12, Cells: 144)
- Logic Mazes. Robert Abbott's Webpages.
- Logical Follow-Up to Duke of Rutland Chess. Derivative of The Duke of Rutland's Chess with other compound pieces.
- Login. Sign in to the Chess Variant Pages.
- Logis 3D. 3d-chess variant by R. Planesi. (Link.).
- The Lonely Wolf . Missing description
- Long Leaper. Moves as queen, but takes by leaping.
- Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176)
- Long-King Shogi. Long-king moves very far but don't let it get captured. (9x9, Cells: 81)
- Longshanks Chess. Missing description (12x12, Cells: 84)
- Loonybird. Pieces on a seven by seven board move differently when they take.
- Loonybird. Pieces on a seven by seven board move differently when they take. (7x7, Cells: 49)
- Loonybird. Pieces on a seven by seven board move differently when they take.
- Loop Chess. Chess played on a loop. (28x1, Cells: 28)
- Lord of the Rings Chess. Missing description
- Los Alamos Chess. First known variant played by a computer. (Recognized!)
- Los Alamos Chess. Used for the first computer chess program.
- Los Alamos Chess. Play the first variant ever programmed for computer play on Jocly.
- Los Alamos Chess . Chess on a 6x6 board.
- Los Alamos Extinction Chess With Bunkers. On 6 by 6 board with two additional 2 by 2 bunkers, and extension chess rules. (2x(6x6), Cells: 44)
- Los Alamos Extinction Chess with Bunkers . On 6 by 6 board with two additional bunkers, and extension chess rules.
- Los Alamos variant. Chess on a 6 by 6 board from the early days of computing. (6x6, Cells: 36) (Recognized!)
- Los Alamos Vierschach. Four player variant of small variant Los Alamos Chess. (10x10, Cells: 84)
- Losing Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!)
- Losing Chess. Captures are mandatory, object is to be unable to move.
- Losing Chess. Taking is obligatory; the first player that loses all his pieces wins.
- Losing Chess. Play this variant with the object of being stalemated on Jocly.
- Losing Chess II. Captures are mandatory, stalemate draws.
- Losing Chess III. Captures are mandatory; checkmating or having bare.
- Losing Chess IV. Captures are mandatory, being checkmated or having bare.
- Losing Sphinx Chess. Losing chess in four dimensions.
- The Lotus Board. Notation and Directional Concepts.
- Lotus Boards. Configurations for Future Chess Variant Contests.
- Lotus chess: Chess Pieces in the Lotus Environment. With information on additional pieces.
- Lotus chess: Chess Pieces in the Lotus Environment. Missing description
- Lotus Chess: the Book. A hardcopy printout of the four main files dealing with Lotus Chess.
- Lotus-39. Chess variant on special shaped board with 39 squares. (Cells: 39)
- Lotus-39 Chess: An Introduction. Missing description
- Lubny Chess. 100 cell chess variant invented in 1972.
- Lucky Xiangqi. All the pieces, except the kings, are turned over so you can't see what they are. (9x10, Cells: 90)
- Ludii Portal. The home of Ludii, a general game system that can play the full range of traditional strategy games, including chess variants. ()
- Ludus Chessunculus. Game played on Hexagonal board with non-standard pieces.
- Ludus Equitum. Game in style of Society of Creative Anachronism.
- Ludus Equitum. Dice chess variant, using standard set and two dice, designed in a 13th-century style for the SCA. (8x8, Cells: 64)
- Ludus Equitum. Game designed in style of Society of Creative Anachronism.
- Ludus Magus. Missing description (2x(8x8), Cells: 145)
- Ludus Magus . Missing description
- Lumberjack. Pieces move depending on the column they are on. (8x8, Cells: 64)
- Lumberjack. Pieces move according to their current column.
- Lumberjack . Pieces move depending on the column they are on.
- Luotuoqi (Camel Chess). Fun contest: Help us create a new chess variant by committee.
- Luotuoqi (Camel Chess) . Chess variant designed by committee.
- Luotuoqi: Nominations. The list of official nominations for the variant-by-committee.
- Lynx Chess. Razorbill. (12x12, Cells: 144)
- M!C Chess. All pieces but the king move and capture differently in a 10x10 board.
- M-Chess. Pieces change movement capabilities depending on the column they occupy. (8x8, Cells: 64)
- M-Chess . Pieces change movement capabilities depending on the column they occupy.
- Maasai Chess. Play Maasai Chess with Game Courier.
- Maasai Chess. Large CV with 48 pieces per side, of 20 types including both regular and rapid Pawns.
- Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169)
- Maces and Horse-apults. Similar to chess, but on a 10 x 10 board and the addition of Maces and Horse-apults.
- Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100)
- Maces, Horse-apults, and Tulpas. Maces and Horse-apults with user-created Tulpa pieces.
- Maces, Horse-apults, and Tulpas. The game of Maces and Horse-apults with the likely use of tulpas pieces. (10x10, Cells: 100)
- Maces, Shields, and Horse-apults. Like Maces and Horse-apults, but pawns are protected from Mace capture.
- Maces, Shields, and Horse-apults. A varaiant of Maces and Horse-apults inwhich Maces cannot capture pawns. (10x10, Cells: 100)
- Machiavellian Chess. Four-player all-against-all game with unusual pieces; also known as Djambi.
- Machine Gun Chess. Attacked units are removed. The object is to remove.
- Macrochess . Board is formed by having a 4 by 4 grid at each side of a cube.
- Macrochess. Missing description
- Macrochess. Missing description (12x12, Cells: 144)
- Mad Chess . Chess variant with unequal armies on 10 by 10 board.
- Mad Chess. Chess variant with unequal armies on 10 by 10 board. (10x10, Cells: 100)
- Mad Chess (Steel=White). Chess variant with unequal armies on 10 by 10 board.
- Mad Chess (Stone=White). Chess variant with unequal armies on 10 by 10 board.
- Mad Elephant Chess . Pawns can be turned into Elephants; Elephants can promote to Mad Elephants, and Mad Elephants can trample lines of pieces.
- Mad Elephant Chess. Pawns can be turned into Elephants; Elephants can promote to Mad Elephants, and Mad Elephants can trample lines of pieces.
- Mad Elephant Chess. Missing description
- Mad Elephant Shogi. Missing description (9x9, Cells: 81)
- Mad King Chess. Missing description (8x8, Cells: 64)
- Mad King Chess . Missing description
- Mad Mate . Wooden set for chessgi: captured pieces change hands and can be used as reinforcement.
- Mad Queen Shogi. Missing description (8x8, Cells: 64)
- Mad Queen Shogi. Missing description
- Mad Queen Shogi. Play this new Chess/Shogi hybrid on Game Courier.
- Mad Scientist Chess. Fetch me the Pawn, Igor! (8x8, Cells: 64)
- Mad Threeparty Chess. Chess for three. Each opponent has a king which you may check.
- Madcap Chess. If a capture is available, the player must capture,.
- Madhouse Chess. Usually called Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64)
- Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64)
- Madrasi Chess. Units of opposite color and identical kind which attack one another cannot move.
- Maelstrom. All 64 squares of 8 by 8 board are initially filled with pieces.
- Maelstrom . All 64 squares of 8 by 8 board are initially filled with pieces.
- Maelstrom Chess. All 64 squares are initially occupied.
- Mafeking Kriegspiel. Players choose their own setups, unknown to opponent, units adjacent by Knights (spies) are visable.
- Mage. Rooks cannot be captured or capture, and the Queen is replaced by a Mage.
- Mage Chess. Queen can swap with any friendly unit.
- Mage Chess II. Queen can swap with any friendly or enemy unit.
- Magi . Variant on 10 by 10 board with new pieces.
- Magi. On 10 by 10 board with new pieces and different outcome rules. (10x10, Cells: 100)
- Magi - A Chess Variant. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100)
- Magic Carpet Chess. Each player has a magic carpet to move a non-King to any empty square on the board.
- The magic mashers. another experimental chess with different armies variant. (8x8, Cells: 64)
- Magic Ring Chess. Each player has a magic ring which will give the piece wearing it additional powers of movement. (8x8, Cells: 64)
- Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77)
- Magichess . Chess variant that uses ideas from Magic: the Gathering card game.
- Magician Chess . Version using Alfaerie graphics.
- Magician Chess. Variant on 7 by 7 board with nine holes and magician able to move holes. (7x7, Cells: 40)
- Magician Chess . Variant on 7 by 7 board with nine holes and magician able to move holes.
- Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64)
- Magicpawns Chess. Any piece can move to friendly pawn and change place with it. Pawns thus become more dynamic and pieces less constrained.
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King.
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64)
- Magna Carta Chess. lack has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King.
- Magnetic Chess. Moved unit attracts and repels.
- Magnetic Chess. Pieces that moved attract and repel pieces like magnets. (8x8, Cells: 64) (Recognized!)
- Magnetic Chess . Pieces that moved attract and repel pieces like magnets.
- Magnetic Chess: 4 sample games. Missing description
- Magnetic Xiangqi set. Photo's of a magnetic Chinese chess set.
- Magneticpawns Chess. Introducing the magnetic pawn, which can dislocate an enemy piece by magnetic force. Regular board and pieces (zrf available).
- Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100)
- Maharadscha . Lone king, moving as queen+knight, versus an army.
- Maharaja. See Amazon. Can move as queen or as knight.
- Maharaja and Sepoys I. Lone king, moving as queen+knight, versus an army.
- Maharaja and Sepoys II. Lone king, moving as queen+knight, versus an army. The maharaja.
- The Maharaja and the Sepoys. Powerful lonely king against a full set of pieces. (8x8, Cells: 64)
- Mainzer Schach. 11 x 8 variant with two Januses and one Marshall, and different setup.
- Mainzer Schach. Large variant with Janus, Marshall, and different setup. (11x8, Cells: 88)
- Major FUN's Daily Briefings. Article on the Chess Variant Pages.
- Majority Chess. You can move a piece only if it is on a file where you have a majority of pieces. (8x8, Cells: 64)
- Maka Dai Dai Shogi. Pieces promote on capture, some to multi-capturing monsters. (19x19, Cells: 361)
- Maka-Dai-Dai Shogi. Historical ultra large Shogi variant.
- Maka-Dai-Dai Shogi pictures. Photos of a commercial Maka-dai-dai Shogi set.
- Makarenko's Chess . Pieces can split and combine in many ways. Four variants included.
- Makarenko's Chess. Pieces are stacks which can be split and combined to create other pieces.
- Make own Army and Handicap Azsymchess . Missing description
- Make-A-Rule Chess. Play chess and modify its rules concurrently. Chess with Nomic.
- Make-A-Rule Chess. Sample game.
- Makromachy. Huge variant with 2x56 pieces, some jumping over many others. (14x14, Cells: 196)
- Makruk. Play the Thai version of Chess on Jocly.
- Makruk. Play the traditional Chess variant of Thailand on Game Courier.
- Makruk (Siamese Chess) . Part of a document describing various Historical Chess Variants.
- Makruk (Thai chess). Rules and information. (8x8, Cells: 64) (Recognized!)
- Makruk and Sittyuin. Zillions file to play Thai Chess and Burmese Chess.
- Makruk experiences. Tim Krabbe's WWW page on his experiences with Makruk.
- Makruk Library. Missing description
- Makruk match. Moves of a match of Thai chess.
- Makruk match 2. Moves of Thai Chess game Gralla - Mendel.
- Makruk Set Photos. Photos of handmade Makruk set by Gary Gifford.
- Mallett Chess. Play this small variant known in Zillions as Knights vs Bishops 5x4 on Jocly.
- Mammoth Chess. Large Variant. (10x10, Cells: 96)
- Mamra Chess . Adds the Mamra, a piece that only Pawns may capture.
- Mamra Chess. Adds the Mamra, a piece that only Pawns may capture.
- Mamra Chess. Adds the Mamra, a piece that only Pawns may capture. (8x8, Cells: 66)
- Mamra Chess with Wuss. Variant combining very strong Mamra piece with weakening Wuss piece.
- Man. Moves to any adjacent square, like a King, but not royal.
- Man and Beast 01: Constitutional Characters. Systematic naming of symmetric and forward-only coprime radial pieces.
- Man and Beast 02: Shield Bearers. Systematic naming of divergent coprime radial pieces.
- Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces.
- Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces.
- Man and Beast 05: Punning by Numbers. Systematic naming of coprime triaxial oblique pieces.
- Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces.
- Man and Beast 07: When Beasts Collide. Systematic naming of more complex oblique pieces.
- Man and Beast 08: Diverse Directions. Systematic naming of symmetric pieces mixing radial and oblique components.
- Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths.
- Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces.
- Man and Beast 11: Long-nosed Generals. Systematic naming of part-symmetric pieces with non-coprime components.
- Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves.
- Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces.
- Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces.
- Man and Beast 15: Strengthened Across the Board. Systematic naming of pieces reinterpreting the concept of directions.
- Man and Beast 16: Diverging Further. Systematic naming of more complex divergent pieces.
- Man and Beast 17: Hex Heavies. Systematic naming of non-coprime hex-specific pieces.
- Man and Beast 18: Complex Pieces with Simple Ratios. Systematic naming of compounds of oblique pieces with SOLLs in ratios of 1, 1½, 2, 3, and 6.
- Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves.
- Man and Beast 20: Far From Square. Systematic naming of more complex hex-specific pieces.
- Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles.
- Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces.
- Manchala Chess. On 10 by 10 board with new pieces. (10x10, Cells: 100)
- Manchurian Chess. Java applet for Yitong, a variant on Chinese Chess.
- MANEVAR a.k.a. Maneuver. Game with infantry, cavalry, and archers and multiple moves per turn. (13x12, Cells: 156)
- Mangonel Chess. Introducing the remarkable Mangonel piece, which can hurl pieces over its head, on a Gustavian board (zrf available).
- Maniac . Chess and Chess Variants Program.
- Mansindam. A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81)
- Manticore. Moves one space orthogonally, then slides outward as a Bishop.
- Many Rules in One Game. List chess and variants.
- Many Worlds Chess. Large variant, inspired by the many worlds interpretation of quantum mechanics.
- Mao. Moves as knight but cannot jump.
- Mao-hopper. Moves as knight must must jump over occupied orthogonal square at first movement.
- Maorider Chess. Maorider and king with unusual recruiting abilities. (8x9, Cells: 72)
- Maorider Chess. Missing description
- Mapped Chess. Mapped Chess Game with extended 3D moves mapped on 2 boards. (2x(8x8), Cells: 128)
- Mapped Chess . Missing description
- Mapped Chess. Missing description (2x(8x8), Cells: 128)
- March Hare Chess. Each side moves first a black unit, then a white unit.
- The Marine Game. Small wargame, simulating a sea battle.
- Marinelli's three-handed chess, or Triple Chess. Historic chess variant for three players. (Cells: 136)
- Mark Davis's Chess Designs. With a round chess board.
- Marmara. A Byzantine Chess variant featuring Trojan Horses. (4x16, Cells: 64)
- Marseillais Chess. Move twice per turn. (Recognized!)
- Marseillais Chess . Move twice per turn.
- Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!)
- Marshall. Moves like rook or as knight.
- Martian Chess. Large variant from the book The Chessmen of Mars.
- Martian Chess. Two or four player strategic game with chess elements played with Looney piramids. (4x8, Cells: 32)
- Martian Chess, Jetan. Large variant from the book The Chessmen of Mars. (10x10, Cells: 100)
- The Marvellous Megafauna. A diverse Chess with Different Armies faction with riders and leapers. (8x8, Cells: 64)
- Masking Chess. Mask and move pieces so they are invisible to the opponent. (8x8, Cells: 64)
- Masonic Chess. Game played on a Masonic tile board.
- Mastering Chechmates, by Neil McDonald. A review of a book.
- Mastery . A Game of Skill for Two Players.
- Mastodon Chess. Standard pieces plus two Mastodons per side. A strategical big-board variant.
- Mastodon Chess (8x10). Standard pieces plus two Mastodons per side. A strategical big-board variant.
- Mat-al-magnun. The fool's mate in Shatranj.
- Mate in two moves. Old mate in two problem from 1859.
- Mathematichess. A chess variant specially designed for mathematicians. (8x8, Cells: 64)
- Mathewson's Hexagonal Chess. Glinski Hexagonal chess, but with different layout.
- Matrix Chess . Chess played on a board of tessellating pentagons and diamonds.
- Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196)
- Matron Chess. Introducing the peculiar Matron queen, which makes regular chess more aggressive (zrf available).
- Maxim chess. Variant, invented by my little brother. (8x8, Cells: 64)
- Maxima. Play Maxima, an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic.
- Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76)
- Maxima . Download this file to see a sample game of Maxima!
- Maxima . Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic.
- Maxima . This ZRF enforces the checkmate condition in Maxima.
- Maxima Set. Missing description
- Maya Chess. Indian variant in which a defended unit (not king or pawn) moves according to the defender(s).
- Mayhem Chess. Different pieces and setup.
- Mayhem Chess. Different pieces and setup. (8x8, Cells: 64)
- Maze. Cooperative chesslike game; commercial game.
- Mazes for the Mind. Missing description
- McCooey's Hexagonal chess. Chess on a board, made out of hexes. Variant of Dave McCooey. (Cells: 91) (Recognized!)
- McCooey's Hexagonal Chess . Chess on a board, made out of hexes.
- McCooey's Hexagonal Chess. Play this hexagonal adapation of Chess on Jocly.
- McCooey's Hexagonal Chess. Popular hexagonal variant.
- McCooey's Hexagonal Chess: Sample games. Missing description
- McGinnis, Seth. Interview with the winner of the contest to design a chess variant on 39 squares.
- McGlinWell. Combining elements of three long-standing forms of hex Chess. (Cells: 91)
- Meares's Proposal. Bishops can also move and capture one square orthogonally.
- La Mecca . Chess Encyclopedia.
- Mecklenbeck . Pawns can promote on the sixth row.
- Mecklenbeck Chess. Pawns can promote on the sixth row.
- Mecklenbeck Chess. Pawns promote on 6th rank.
- Mecklenbeck Chess. Missing description
- Med Chess. Diagonal board game with a mix of traditional, modern and Shogi pieces. (8x8, Cells: 44)
- Med Chess . Diagonal board game with a mix of traditional, modern and Shogi pieces.
- Medieval War Chess. This game has quite a few differences from regular chess, but it does use the standard board and pieces, making it easy to play. (8x8, Cells: 64)
- Medusa Chess. Non-capturing medusas petrify enemy units.
- Medusa Chess II. Non-capturing medusas petrify enemy units.
- Medusa Chess III. Medusas petrify enemy units they attack and capture as Queens.
- Medusa Shogi. A Shogi variant of Pillars of Medusa, which is based on Turkish Great Chess.
- Medusa Shogi. Missing description (11x11, Cells: 121)
- Medusa Shogi. Missing description
- Mega Doom Chess Project. Missing description
- Mega House Hexagonal Chess (MHH Chess). An enlarged version of Full house hexagonal chess by Kevin Pacey. Game with 72 pieces. (13x13, Cells: 127)
- Mega-Chess. A chess game where each piece is a chess game! (64x(8x8), Cells: 4096)
- Megachess. Played on 6 boards arranged in a 2 by 3 grid. (24x16, Cells: 384)
- Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256)
- MegaMan Chess. Pieces fire projectile weapons when capturing. (8x8, Cells: 64)
- Megastar of David. Enlarged version of Star of David 2 Level Hex Chess. (2x(), Cells: 182)
- Meirav. Pieces are buried before they are captured, buried pieces may capture other buried pieces. (2x(8x8), Cells: 128)
- Melbourne Chess and Christchurch Chess. 3-D variant on an 8x8x8 board. (8x(8x8), Cells: 512)
- Mêlée. Variant on 9 by 9 board with 9 different pieces and castle square that must be occupied. (9x9, Cells: 81)
- Melee Chess. Large variant, win by entering enemy castle.
- Memories of Hexagonal Chess. Brian Towers tells about Hexagonal Chess tournaments in the 1970s.
- Memories of Hexagonal Chess. Missing description
- Memory CardChess for Four. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where it was.
- Memory CardChess for Teams. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remembers where it was.
- Memory CardChess for Three. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where is was.
- Memory CardChess for Two. Like regular CardChess, but cards are flipped face down when not moving.
- Mercenary Pawn Chess. Use either side's pawns to capture units.
- Mercurial Chess. A variant on 42 squares with a satallite board and the rescue of captured pieces. (6x6, Cells: 42)
- Mercurial Chess . A variant on 42 squares with a satallite board and the rescure of captured pieces.
- Merger Chess. Pieces are merged into the capturing piece. (8x8, Cells: 64)
- Meridian Chess. Introducing the Meridian, bishop-capture combined with bifurcated bounce-move, on an H-board (zrf available).
- Mesmer Chess. Introduces a new piece, the mesmerist, which can control how opposing pieces move.
- Mesmer Chess . ach player has a Mesmerist piece that can move opposing pieces it attacks.
- Mesmer Chess. Missing description
- Mesmer Chess. Each player has a Mesmerist piece that can move opposing pieces it attacks. (8x8, Cells: 64)
- Messenger Chess. A quick, dynamic variant. It adds one new piece, the Courier, which is necessary to win. (8x8, Cells: 64)
- Meta Chess. Game where players decide how the pieces move and where they go. (8x8, Cells: 64)
- Meta-Chess. Missing description
- Meta-Chess. A Review of the book.
- Meta-Chess. Book review.
- Meta-Chess. Table of Contents and Preface.
- Meta-chess Digital Edition. Digital Copy of 'Meta-chess' by John W Brown.
- Metagame Game-Playing Workbench. Information on tool for game programs.
- Metamachy. Large game with a variety of regular fairy pieces.
- Metamachy. Play this large variant with a variety of fairy pieces on Jocly.
- Metamachy . Zillions of Games file for Metamachy. (12x12, Cells: 144)
- Metamachy. Play this large game with a variety of regular fairy pieces.
- Metamorph Chess. Play this variant in which pieces frequently promote or demote.
- Metamorph Chess . Variant in which pieces transform by fixed rules into other pieces.
- Metamorph Chess. Variant in which pieces transform by fixed rules into other pieces. (8x8, Cells: 64)
- MetamorphaChess . Pieces represented by dice change to another type after having moved.
- Metamorphin Assimilation Chess . A hybrid of Metamorph Chess and Assimilation Chess.
- Metamorphin Fusion Chess . A hybrid of Metamorph Chess and Fusion Chess.
- Metamorphin' Assimilation Chess. A hybrid of Metamorph Chess and Assimilation Chess.
- Metamorphin' Fusion Chess. A hybrid of Metamorph Chess and Fusion Chess.
- Metamorphing Chess. Pieces upgrade when escaping, downgrade when capturing.
- Metamorpin'-Fusion A. Pieces are likely to proliferate.
- Metamorpin'-Fusion B. Pieces are likely to proliferate.
- Metapontum . Cooperative chessvariant on hexagonal board.
- Metapontum Peace Chess. Metapontum Peace Chess cooperative chess game.
- Meteoric Chess. A sober but lively drop chess variant with standard pieces (zrf available).
- mettamorphachess. Missing description (8x8, Cells: 64)
- Mexican Chess. Large variant from Mexico with 3,1 jumpers.
- Mexican King Chess. Win the usual way or by making it safely to Mexico.
- Mi Arena Chex. Hexagonal chess variant. (Cells: 79)
- Michael's Chess. An elaboration of Lord Dunsany's Chess with varying Pawn sides.
- Michell's Proposal. Pawns may underpromote on next-to-last rank.
- Michelson's Chess. Each side moves first a red unit, then a white unit.
- Micro 4x5 Chess. Play this miniature Chess variant on Jocly.
- Microorganism Chess. A 16x16 board with pieces that behave like micro-organisms. (16x16, Cells: 256)
- Microshogi. Small shogi variant on a 4 by 5 board. (4x5, Cells: 20)
- Microshogi . Small shogi variant on a 4 by 5 board.
- Mid-evil Chess. Adds a Prince (combines the moves of queen and knight) to Capablanca's array by eliminating one knight...
- Mid-Evil Chess. A mid point between chess and shatranj. (8x8, Cells: 64)
- Mideast chess. Variant on 10 by 10 board, inspired by ancient Tamerlane chess. (10x10, Cells: 100)
- Mideast Chess . Variant on 10 by 10 board, inspired by ancient Tamerlane chess.
- Mideast Chess. Cavalier (as Aanca-Gryphon) with Courtier (as zebras), castles (squirrels) and chevaliers (camels) with FIDE pieces.
- Mideastern Chess. Actually a California variant resembling "Tamurlane" chess.
- Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. (8x8, Cells: 64)
- Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine.
- Mighty Lion Chess. Orthodox Western Chess but with one knight replaced by Chu Shogi Lion.
- Mighty-Lion Chess. Normal Chess augmented with a hard-to-trade Lion super-piece that can make double-captures. (8x8, Cells: 64)
- MightyChess. Capablanca Chess, but stronger pieces.
- Mike's Camel Chess . Lùotuoqí (Camel Chess) variant with more balanced pieces.
- Military Chess. 19th century commercial chess variant. (8x8, Cells: 64)
- Millennial Chess. Variant on 12 by 12 board with new pieces. (12x12, Cells: 144)
- Millennium 3D Chess (tm) . (Link.).
- Millennium Chess . Commercial variant on 15 by 8 board with almost twice the normal set of pieces.
- Millennium Chess Preset. This is the preset for Millennium Chess.
- Millennium Chu Shogi . http://pika.cs.nctu.edu.tw/lit/MillenniumShogi.zip.
- Miller's Spherical Chess. Play this early adaptation of Chess to a spherical board on Game Courier.
- Millinn3um (M3) Chess. varied opening positions for each player, two sets standard pieces per player, symmetrical piece drops, two kings each.
- Mime Attack Chess . Pieces capture like the pieces they're capturing usually capture.
- Mimic Chess. Chess on a larger board with 3 new pieces with constantly changing movement capabilities.
- Mimic Chess . Chess on a larger board with 3 new pieces with constantly changing movement capabilities.
- Mimic Chess. Chess on a larger board with 3 new pieces with constantly changing movement capabilities.
- Mimics. Several pieces that can imitate the movement of other pieces.
- Mimotaur Chess. Missing description
- Mimotaur Chess. Mimotaurs move as queens, may only capture a unit.
- Mind-Vector. Missing description (9x9, Cells: 81)
- Mindsports . Website of game inventor Christian Freeling, with online games.
- Minefield Chess. Two of your squares have hidden mines that can destroy an enemy unit.
- Minesweeper chess. Missing description (8x8, Cells: 64)
- Mini Burmese Chess . Small variant of Burmese Chess.
- Mini Burmese Chess. Small variant of Burmese Chess. (6x6, Cells: 40)
- Mini Chess. Play Martin Gardner's 5x5 Mini Chess on Jocly.
- Mini Chess 4x4. Play this miniature Chess variant on Jocly.
- Mini Citadel Chess . Mate the king or occupy a citadel of your opponent.
- Mini Citadel Chess. Mate the king or occupy a citadel of your opponent. (8x8, Cells: 68)
- Mini Courier Chess Moderno. Missing description (10x8, Cells: 80)
- Mini Fivequarters. The Fivequarters approach to 4-player variants, applied to 6x6 variants. (9x9, Cells: 45)
- Mini four player chess. Missing description (8x8, Cells: 48)
- Mini HexChess. Small hexagonal chess variant. (Cells: 37)
- Mini Hexchess. McCooey's Hexagonal Chess on smaller board.
- Mini Shogi. Play this smallest of Japanese Shogi variants on Jocly.
- Mini Slanted Escalator Chess. Chess on smaller asymmetric board. (8x6, Cells: 44)
- Mini Slanted Escalator Chess . Chess on smaller asymmetric board.
- Mini Thunder Chess. A small-scale hybrid of Metamorph Chess, Fusion Chess, and Assimilation Chess.
- Mini Thunder Chess. A small-scale hybrid of Metamorph Chess, Fusion Chess, and Assimilation Chess. (6x7, Cells: 42)
- Mini Thunder Chess . A small-scale hybrid of Metamorph Chess, Fusion Chess, and Assimilation Chess.
- mini-Chieftain. One Small Multi-Move Game in Two Configurations. (8x8, Cells: 64)
- Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop and the Medusa to the right of the King. (9x9, Cells: 81)
- Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop adding the Medusa to the right of the King.
- Mini-Shogi. Missing description
- Miniature Chess. The smallest variant in which every legal move can be made as in FIDE Chess.
- Miniature Chess. From an old Martin Gardner column in "Scientific American".
- Minigolf Chess on a Really Big Board. Pieces have momentum, bounce against the walls, and can be spinned in variant on 8 by 16 board. (16x8, Cells: 128)
- Minima. johnnyluken. (6x6, Cells: 64)
- Minishogi. On a 5 by 5 board. (5x5, Cells: 25) (Recognized!)
- Minishogi. A Minishogi association has existed, and may still exist, in Osaka.
- Minishogi Gold and Silver / 5五将棋 金銀. Super-aggressive version of Minishogi on a 5x5 board. (5x5, Cells: 25)
- Minishogi setuper. Minishogi you can set up pieces at beginning of the game. (5x5, Cells: 25)
- Ministers Chess. Commercial variant on a 9x9 board with an extra Queen (called a Minister).
- Ministers Chess. Two queens on each side on a 9x9 board, available commercially.
- Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30)
- MiniXiang. Missing description
- MiniXiangqi. S. Kusumoto's MiniXiangqi - Chinese Chess on a 7x7 board (with zrf).
- Minjiku Shogi. Wild shogi variant, with pieces that burn neighbors or jump many pieces. (10x10, Cells: 104)
- Minotaur Chess. Variant with board turned 45 degrees. (8x8, Cells: 64)
- Mir Chess. Play this variant that is mid-powered between Chess and Shatranj.
- Mir Chess. Missing description (8x8, Cells: 64)
- mir chess II. a variant of mir chess with same piece strength. (8x8, Cells: 64)
- Mirror Chess. Playing against its mirror image: game is always a draw.
- Miscellaneous Chess FAQ. Some answers to some frequently asked questions about chess and trivia.
- Mischia. A small 6x6 chess variant that plays like normal chess. (6x6, Cells: 36)
- Missile Chess. Each non-king pieces or pawn may capture without moving once per game. (8x8, Cells: 64)
- Missile Chess. Each unit can rifle-capture once.
- Missile Chess. Missing description
- Missing Ox Chess. 4 distinguishable FIDE sets represent pieces starting with 24 different letters. (16x16, Cells: 256)
- Missing the Mark. Making intentional errors. (8x8, Cells: 64)
- Missionary cubic variants. Cubic-cell game with mixture of simple and compound forward-only pieces. (6x(6x8), Cells: 288)
- Missoum Perspective Chess. Missing description
- MiTaWi. A variant combining elements on Mitregi, Taijitu Qi, and Wildeurasian Qi. (14x12, Cells: 64)
- Mitosis Chess. Each captured major piece in this game returns to the board as the two or three pieces it originally consisted of. (9x9, Cells: 81)
- Mitred Framing 1: 8x8 to 10x10. Adding a rim of forward-only pieces around a FIDE-size board. (10x10, Cells: 100)
- Mitred Framing 2: 9 files to 10x10. Puts most pieces of 9-file variants on FIDE board and adds extra rim including middle-file piece and Shogi-style extras. (10x10, Cells: 100)
- Mitred Framing 3: 6x6 to 8x8. Adding a rim of forward-only pieces around a 6x6 board. (8x8, Cells: 64)
- Mitregi. Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90)
- Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121)
- Mitsugumi Shogi. Smaller variant of Suzumu Shogi on a 13x13 board. (13x13, Cells: 169)
- Mitsugumi Shogi. Smaller variant of Suzumu Shogi on a 13x13 board. (13x13, Cells: 169)
- Mixed Radial Hex Chess. Hexagonal analogue to Nimrod Chess. (9x9, Cells: 61)
- Moa. moves like knight but cannot jump first diagonal square.
- Mob Strategy. Mob Strategy, The Takeover Game, presented by The Game Pile.
- Mobile Pawn Chess. Pawns have increased movement.
- Mock Chess. No royal piece, mandatory captures.
- Mockery Chess. Missing description (8x8, Cells: 64)
- Moderate Progressive Chess. A player may move one more piece than his opponent just moved.
- Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64)
- Modern Capablanca Random Chess. Missing description
- Modern Carrera's Chess. Play this modern version of Carrera's Chess on Game Courier.
- Modern Carrera's Chess. Play Modern Carrera's Chess with Jocly.
- Modern Chess. Latin American 9x9 version.
- Modern Chess. Play on Game Courier.
- Modern Chess. Play this 9x9 variant with one extra piece on Jocly.
- Modern Chess . A variant on a 9 by 9 board.
- Modern Chess. Variant on a 9 by 9 board with piece that combines bishop and knight moves. (9x9, Cells: 81)
- Modern Chess Principles. Missing description
- Modern chess puzzle. Mate in one with piece of combined bishop/knight move from Modern Chess.
- Modern Chess set. Photo of chess variant with 9 by 9 board.
- Modern Chess960. chess960 with piece placement by players and orthodox castling. (8x8, Cells: 64)
- Modern Courier Chess. Missing description
- Modern Courier Chess . An attempt to reform the courier game by emulating the development of modern chess.
- Modern Courier Chess. An article from Variant Chess discussing the game. (12x8, Cells: 96)
- Modern Courier Chess. Sample Game with analysis, from Variant Chess.
- Modern drunk elephant shogi. Missing description (9x9, Cells: 81)
- Modern drunk elephant shogi. Missing description
- Modern English Random Chess. Missing description (10x10, Cells: 100)
- Modern Kamil . A set of variants adding Camels or Camel-like pieces to the Orthochess array.
- Modern Kamil. Two variants that add the Camel to the standard Orthochess array on enlarged boards. (10x10, Cells: 100)
- Modern Kamil. Game Courier preset for Modern Kamil, a game from Nuno Cruz with Camels. (10x10, Cells: 100)
- Modern Makruk. A fusion of Modern Chess and Makruk.
- Modern Minister's Courier Chess. Missing description (11x8, Cells: 88)
- Modern Prime Ministers Random Chess. Missing description (9x8, Cells: 72)
- Modern Prime-Ministers Chess. Missing description (9x8, Cells: 72)
- Modern Random Chess. Missing description
- Modern Random Chess. Missing description (9x9, Cells: 81)
- Modern Shatranj. A bridge between modern chess and the historic game of Shatranj.
- Modern Shatranj. A bridge between modern chess and the historic game of Shatranj.
- Modern Shatranj. A bridge between modern chess and the historic game of Shatranj. (8x8, Cells: 64)
- Modern Shatranj D & R. Missing description
- Modest Proposals. An Introduction to Modest variants.
- Modest Proposals - Various Authors. Missing description (8x8, Cells: 64)
- Modest Variant.. Black may castle out of check. (8x8, Cells: 64)
- Moebius Chess. The board is a Moebius ring.
- Momentum Chess. Pieces keep moving in the same direction. (8x8, Cells: 64)
- Monadchess. 10 x 10 setup with Capablanca-esque pieces and cannons and extra pawns and pieces designed to make flanks safer.
- Monadchess . Missing description
- MonadChess. Missing description (10x10, Cells: 100)
- Monadchess II. Setup a little different from Monadchess...
- Monaddropchess . Missing description
- MonadDropII (Mats Winther Method) . Missing description
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