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Summoner's Chess. Pieces are created and improved through the use of cards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Doug Chatham wrote on Sun, May 2, 2004 09:06 PM UTC:Good ★★★★
Interesting. I'm tempted to use this to get something that's been floating in <I>my</I> mind for years: Chess on Any (Large Enough) Number of Squares.<p> Pick a number of squares N and an initial length l ? N. Place the two kings at opposite ends of a line of l square tiles. Divide the remaining squares equally, with Black getting the extra square if N-l is odd. Add to each turn a 'Land Build' phase in which a player may place a square in an empty spot (horizontally or vertically) next to an already-placed square.

Darren Rigby wrote on Sun, May 30, 2004 10:23 AM UTC:Good ★★★★
One thing you might try to make this game a reality -- a virtual reality,
anyway -- is a freeware game engine designed for making card games on-line
called Thoth. The engine doesn't enforce rules (so it's no competitor
for Zillions) but allows you to have cards with backs, dealt in hands,
with artwork, etc.

I don't have the link at the moment, but Google does.

Anonymous wrote on Mon, Aug 9, 2004 01:26 PM UTC:
The Betza Notation for some of the pieces that are missing it is:<br> <ul><li>Vao: mBcpB</li> <li>Pao: mRcpR</li></ul>

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