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Meta Chess. Game where players decide how the pieces move and where they go. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Thu, Mar 20, 2008 05:06 PM UTC:Good ★★★★
Gating. Nothing new, even well before Seirawan's and Gifford's several uses. Drops, particularized drops, unlikely to prevail in Western Chess. Richard Hutnik himself, commenter on Seirawan Chess, has two CVs from the first couple years of this website and none since. These Meta pieces are put in place one by one in separate moves: type of 'gating'. Meta Chess looks interesting, with Good creativity, though flawed. It says player may change a R to RN in the replacement phase, if not overruled. Who would not want RN instead of R? The other player can so decide too, that's why not necessarily. Some pieces are too outlandish such as ''piece that can kill opponent's King from anywhere.'' Milan R. Vukcevich(1937-2003) set up CVPage Contributor/Membership around the same time, when making speech in 1998 about Future forms of Chess, but had the sense not to become actual Contributor. Now Vukcevich's speech, as well as his Fairy Chess specialty, makes him part of Variant school anyway, like it or not. Likewise, Seirawan and Harper design in nice, but not very novel, Seirawan Chess a slight deviation of Betza's Tutti Frutti (1978) and Karakus' Perfect Chess(2000). Both CVs already have the same RN and BN on 8x8 also. Clearly then, the precedent for Seirawan Chess is already-existing Tutti Frutti and Perfect with very same piece-mix on same standard 8x8. To say ''not have anything to do with CV Community'' would be silly.

George Duke wrote on Thu, Mar 20, 2008 05:30 PM UTC:Good ★★★★
Meta Chess is also interesting as one of the first half dozen Chess-Different-Armies forms we can think of. The others would maybe all be in Pritchard 'ECV' (1994) since the year of Meta Chess is 1995 before CVPage proliferation. Extreme latecomer to that family CDA is the last CV posted this week, in Preset, 'Pick the Pieces Big Chess', taking after many other earlier examples during that runaway decade 1996-2007. The style of negotiation in Meta is reminiscent of what usually transpires outside and before actual game or match. It could be expanded beyond 'What shall be the pieces?' to 'what are the ground rules' and 'what are the winning conditions.' One and all subject to bargain and arbitration.

Rich Hutnik wrote on Thu, Mar 20, 2008 09:43 PM UTC:
I am glad someone found this.  Anyhow, it is obvious that this version of
chess would need work.  It was much more of a framework that can be used. 
The idea now for working with the Seirawan, IAGO or whatever, is to come up
with some framework to be able to standardize the introduction and testing
of chess variants.  In Meta Chess you see a part of the puzzle.  The idea
here isn't now to be most clever, but get things moving.  IAGO is going
to want to have a way to standardize around the Capablanca school, and
have it so that it will be able to expand and adjust over time and not get
bogged down in over-analyzed chess.

Again, thanks for mentioning this.  By the way, the definition of gating
does need to be finalized so it isn't the same thing as a drop, but
rather it is a  specialized drop.  One could even think of a pawn
promotion as a form of gating.

George Duke wrote on Wed, Sep 10, 2008 04:58 PM UTC:
Go Meta! Rich Hutnik apparently back in 1995. Pawns rows 2 and 7 with pieces to be rounded out.

Anonymous wrote on Thu, Mar 25, 2010 10:54 AM UTC:
Where can i read rules of other games, described here?

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