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This is a great example of how the addition of a simple, intuitive rule can
completely change the flavor of a game.
My wife deplores chess in all its forms, and even her interest is piqued
by this idea.
Nice variant indeed, but still you are obscure in the rules. You don't explain what happens to a piece in case it should be repelled because of the opposite charge and it is blocked by another piece. Let me modify your example: 8 . . . b . . . . . . . b . . . . 7 . . . . . . . . . . . . . . . . 6 . . . K . . . . Qd5 . . . K . . . . 5 . q R . . r P . => ? ? ? Q r . P . 4 . . . Q . . . . . . . b . . . . 3 . . . . . . . . . . . . . . . . 2 . . . b . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . a b c d e f g h a b c d e f g h What happens in that case ? cheers Thomas.
I co-authored a ZRF for this game with João Pedro Neto, and the answer is that a repelled piece moves away until it is blocked by another piece or the edge of the board. In the example you give, the White Rook would not move.
Very interesting variant, I have to try this. Sample games don't follow the rule 2. There is no notion of check, checkmate or stalemate. Is rule 2 necessary, and why or why not?
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