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Andy, thank you for stating your good reasons as to why you prefer the rule where promoted pawns revert back to pawns when captured. {Which is not the rule I used}.
I can appreciate your preference and the reasons for it. I like that aspect myself when playing Shogi. But I very much disliked it for a Chess/Shogi variant I played. With Shogi the turning tiles are always simple to grasp, i.e., it is always easy for me to instantly see and be constantly aware of the dual nature of a promoted piece. And not just promoted pawns, but the other promoted pieces too. But with Chess-like pieces I tend to mentally solidify promoted pieces... but perhaps that mind trick is rare. Any way, what I like for promoted pawns in Shogi I truly dislike for the Chess/Shogi combo. But that is me... I may be heavily out-numbered in this feeling...
As it is now, I believe the game encourages very thoughtful promotions. To take the counter side of your argument, one could say for the pawn-revert concept, 'Well, I'll just promote this pawn to a rook. Who cares if it is captured? He will only get a pawn.' But the other way, one must care... and care very deeply. Yes, it will be a bit harder to attack. But your opponent has the same burden.
There is of course, nothing to stop players from playing the game as you describe, in which promoted pawns revert back to pawns when captured.
On a different note, but related to your first comment about weak pieces: the main idea of drops in this game is to off-set the limitations of the weaker pieces, Ferz, Wazir, to some extent the Elephant and War Machine.
Thank you again for your excellent comment and insights.
Best regards,
Gary
Okay, Gary, good discussion and good chess variant. Perhaps some will try one way and others will try the other and we'll hear players conclusions.
Nice game which offset the weakness of the old pieces quite well. But I see the lack of a long range diagonal moving piece like a bishop. What's about adding pawn promotion to bishop also?
As the main advocate of returning unpromoted with Occidental sets I suppose I ought to mention how I have approached this for this range of pieces. In my latest update to Bishogi , update submitted but yet to be posted) I added Filgi, which is 'to Bishogi what Shatranji is to Chessgi.' This follows the rule of promoting Pawns to Ferzes, and promoting other pieces by ADDING the Ferz move. This preserves Shogi Rook promotion, and promotes 2-step leapers to be only as bound as the Ferz itself. As everything has only one promotion option it can be played with Shogi pieces. Applying this to the array here could still be done but would require one piece type represented by stacks of two spare pieces - three sets for two games, perhaps.
As for adding a Bishop - well that's getting into the realms of Shoxiang.
Charles Gilman wrote in part, '... the rule of promoting Pawns to Ferzes, and promoting other pieces by ADDING the Ferz move. This preserves Shogi Rook promotion, and ... Applying this to the array here [Shatranjian Shogi] could still be done but would require one piece type represented by stacks of two spare pieces - three sets for two games, perhaps.' Reply: Thanks for the informative comment. I had thought of promoting all non-King pieces. But with factors such as Shogi drops (to make up for slow short range Ferz and Wazir), Western Pawns, and 3 types of leapers (Knights, Elephants, and War Machines) it seemed to me that pawn-exclusive promotion was more than sufficient. My base starting point was Shatranj, and so this new game, as is, is certainly far more dynamic than the basis for it... yes, it is slightly restrained, but I believe logically so. I also heavily weighed Andy's pawn reverting comments and Daniel's Bishop concept... and thus came up with the Shatranjian Dragon Shogi which changes the game quite a bit. Afterwards I received a note from Christine in support of Andy's promtions/reverting preference. Anyway, I believe these two Shatranjian variants will work well. I hope those who like captured promoted pieces 'to lose their promotions' will be satisfied with the Dragon variant, and that those who like promotions to remain in effect will be happy with the original Shatranjian Shogi. P.S. Andy: if you want your last name included in the credits of inspiration/motivation for the Dragon variant, just send me an e-mail. If it was not for your earlier comments I'd not have made the Dragon version. Best regards to all - gkg
Looks good. I can't comment on it further until I see a Zillions implementation and can playtest it a little, of course. Maybe I'll make a Zillions preset one of these days...
Well i think this looks great, it has my fav pieces. With promotion zone last 3 ranks and game played with drops, play should be fast paced. It has a nice shatranj feel to it. Even though i most likely prefer promoted pieces reverting back to pawns, i think it is interesting and fun the way it plays in this game. For sure, when promoting, you would have to consider things differently. Gary, i was going to say, defence will be important, because pro zone is 3 ranks, pawn drops will be deadly, and wazir and fers could often be hard pressed to defend, and just before i looked at your game going at the moment on game courier :)
Examining the WHITE pieces:
2xFerz travel the 40 light-colored squares
2xWar Machine travel the 16 dark-colored squares on ranks 2, 4, 6, 8
2xElephant travel 12 dark-colored squares on ranks 1, 3, 5, 7, 9
and none of these six pieces can travel the 13 remaining dark-colored squares on ranks 1, 3, 5, 7, 9. Identical colorbound pieces can defend each other, as in Chinese Chess. Without Shogi drops to 'mix things up', this game would run the risk of fragmenting into a series of separate battles. In my Shatranj Kamil variants on 64 squares and 100 squares, these six colorbound pieces are reduced to three: a Ferz and two Elephants that use a weaker version of the Alibaba move.
This is an interesting looking game I don't remember seeing before.
Too bad there is no automated preset for it yet. I might look into making one but I'd need to read up on how drops work first.
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