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The Charging Rook moves forwards and sidewards as a rook, but backwards as a King. The Drunken Night moves forwards as a Knight, sidewards as a Wazir, and backwards as a Ferz. The Colonel moves as a Charging Rook or as a forward Knight. Two questions. So, 'backwards as a king' means the 3 directions backwards, and 'forwards as a knight' means directly forwards, therefore 2 directions forward, is this right? Oh, and one more question, these are new pieces?
To the very first comment: The crippling of the Charging Knight is intentional. The fact that a Charging Knight and a King can checkmate a solitary King has dramatic influence to the endgame. Replacing the Charging Knight by a Charging Moo leaves the endgame value untouched, and I doubt that the weakening in the opening phase and the middlegame is sufficient to tone done the Nutty Knights enough. But I have not playtested your proposal. As I said in the notes, there are lots of possibilities to weaken the Nutty Knights, if you find another one, it is fine.
Charging Paladin (fBfNsbK). sorry, that means forward bishop and knight, and sideways and backwards king, is that right?
Finally I found a work-around that allows me to update the information here, editing in the missing user name to submission form. The forward Ferz move is now added to the Colonel, as it should be. The piece I inadvertedly created, the Charging Chancellor, may also be of the right strength to tone the Nutty Nights down. An army with srunken Nights and Charging Chancellor together will probably already being on the weak side, but inside the error margin of my estimates. Grandmasters of the Nutty Nights may prefer this very weak version.
Ralph Betza wrote about piece values as follows: 'Surprisingly enough, a Commoner (a piece that moves like a King but doesn't have to worry about check) is very weak in the opening, reasonably good in the middlegame, and wins outright against a Knight or Bishop in the endgame. (There are no Commoners in FIDE chess, but the value of the Commoner is some guide to the value of the King).
What can you say about the poor Knight? It doesn't get any weaker as the game goes on, it's just that the other pieces get stronger while the Knight stays the same. In fact, it would be reasonable to conclude that the value of the Knight during the opening and middlegame exceeds its conventional value. In fact, that would explain why I have won so many games by allowing my opponent to 'win' a Bishop for a Knight in the early part of the game.'
That web page has inspired me to use the Silver General in several chess variants. Also, in a roundabout fashion, to create piece value systems on the 8x8, 10x10, 12x12 boards where the humble Knight is assigned a constant value, while the Rooks and Bishops gain strength on the larger boards.
Getting back to the Nutty Nights, their power is greatest in the early stages of the game, but they are extremely clumsy in the endgame. In my experience, the Remarkable Rookies are worth two points more than the FIDE army in the endgame. I am not ready to disagree with Betza's opinion that the NN and RR armies have equal chances of winning: both against each other and against the FF army.
Ralph Betza gauges his armies based on play between humans, this is an important point. Human chess masters play the FIDEs much better than the different armies, therefore there FIDEs have a bonus, and the unusual pieces have a malus. Thus Ralphs estimates are still valid for human players, unless we have grandmasters of Chess with different armies.
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