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For the board images, I replaced style="height:1266px; width:1200px" with STYLE="max-height: 90vh;", because the images were too large for the screen, and they would not resize properly when I reduced the window size. They now fit comfortably on my screen, but the rank and file markers appear very small. So, I would recommend making new images that are small enough to fit an HD screen while having rank and file markers large enough to read.
I have replaced the board images with new board images with larger print for the rank and file markers and have sized the boards using your recommended coding.
This is now published. I moved your information on the Archbishop and other names for the piece to the proper piece, and I added STYLE="max-height: 90vh" to your new board images. Your board images were still too large, but when I reduced them in size to fit the screen, the rank and file markers remained legible, not only on my desktop but also on my 7 inch Fire tablet in landscape. Since 1vh is 1% of the viewport height, 90vh is a good height for allowing the whole image to be seen. I kept it below 100vh in case some of the full height would be used by other stuff on the screen.
Thank you for making the needed adjustments to the size of the board files! I do not know HTML, so that is greatly appreciated.
Thank you for making the needed adjustments to the size of the board files!
I didn't adjust the size of the files. I just added CSS to display them at a size that will fit the screen.
I am not a programmer, so if anyone would like to create a Zillions of Games file or a Game Courier preset of Arena Cheturshogqi, please feel free to do so, just be sure to let me know!
The rule that Pawns cannot be dropped on files already containing a Pawn is completely pointless with chess-like pawns. In Shogi this rule is necessary, because Pawns capture straight ahead, and it would be very advantageous to persistently drop Pawns protected by other Pawns, so stick a deadly and unassailable thorn into the opponent's defense line. With chess-like Pawns you could do the same thing, by dropping the Pawns diagonally in front of each other. Your rule does not prevent that. You should forbid dropping a Pawn diagonally in front of another Pawn instead.
Your analysis of the rule is certainly valid. I considered not leaving that rule in and honestly only left that rule in as a "flavor" nod to Shogi. I figured that between the fact that you only have three pawns per player and many of them will end up mutated from being captured in the Arena, including or leaving that particular rule out wouldn't really make a huge difference in the gameplay. It could be interesting to play with your suggested rule change and see if that makes much of a difference or not over the course of a a series of games...
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Please review this item for publication. I believe it is ready. Thank you!