Comments/Ratings for a Single Item
- High mnemonic content as to the way the piece moves
- Pieces should be easily discriminated from each other (preferably 'at a glance')
- Requiring low resolution (so it can be rendered quite small without loss of quality)
- Important pieces should naturally jump out (by large size, or unique shape)
- Most pieces should be easy to construct automatically by software, based on their moves
This gives the following for Tenjiku:
I created a smaller version of Tenjiku Shogi, trying to keep all the essentials, but with only 48 pieces on a 13x13 board, rather than 78 on 16x16, posted here under the name "Nutty Shogi".
I have also been working on versions of Maka Dai Dai Shogi and Dai Dai Shogi on 13x13 (about half their size, "Macadamia Shogi"). The aim in all these cases was to reduce the level of complexity to approximately that of Chu Shogi, which is still a readily playable game, but give them the characteristic (and very different) feel of the various other variants.
I managed to make a preset for this game which enforces all of the rules except for the repetition rule, which is simplified to awarding draws on fourfold repetitions.
You can find it here: https://www.chessvariants.com/play/pbm/play.php?game=Tenjiku+Shogi&settings=tenjiku
I replaced the page that was here with Adam DeWitt's new page for Tenjiku Shogi with rule enforcement.
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