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>>So I wrote some scripts to play Zillions against itself and compile the results whenever I'm not using my computer<< Could I get a copy of those scripts? I've been doing this manually, and didn't realize it could be scripted. How did you script it?
> became convinced that with good statistics (thousands of compiled games), Ja, ja, I said that more or less. My vision was to have rated opponents play odds games, and it did not matter whether the opponents were humans or computers (except that there are now no computers that play as weakly as this 2330-rated human FM!). Remember, the principle is that Pawn and move may be 2:1 odds if the stronger player is rated 1800 USCF and the weaker is 1600; but if the stronger player is 2600, he can only give P+move to a 2200 (numbers are made-up examples for rhetorical effect). I depend on you to complete this work. I took it as far as I could, and now that I am older I find that I cannot wrap my mind around it as I once could. Expect no more goodies in this field from me.
Has any extensive research been done into how values change when the board is expanded to 10x10? 1) How much weaker do the stepper atoms become? 2) Does the ratio of power between rooks, bishops and knightriders change? If so, which pieces become weaker and which become stronger, and by how much? 3) How much is a 3,1 rider or 3,2 rider worth?
10x10 BOARDS: See Opulent Lemurian Shatranj for my opinion on the values of some of Joe Joyce's favorite pieces, including the General, which moves like a nonroyal King. See Unicorn Great Chess for Chancellor and Queen and Unicorn.
At the end of my Notes to Rose Chess XII are some brief comments on my theory of relative endgame values of pieces on a 12x12 board. I like to hold the Knight constant at 300 points on all boards. Rooks and Bishops increase in value on the larger boards, while one-step pieces like the General, Silver General, Gold General decrease in value. Pawns have constantly shifting values during the course of a game - it is simplest to just assign 100 points value. For what its worth, I have also considered: Rook = 700 points on a 16x16 board, Knight = 300 points, General (also called Commoner) around 275 points. These values are obtained by multiplying the 8x8 values by 1.4 for pieces with limitless range and 0.7 for one-step pieces.
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