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Charles Gilman wrote on Thu, Nov 25, 2010 07:27 PM UTC:
There has been much talk on these pages of square boards being presented as hex - ort if you prfer, hex boards being used for square games. However, has anyone ever considered a hex board which each player interprets in a different way? After all, it is easy enough to imagine a standard hex board being used for a game that resolves to:

but what about one that White sees as:

and Black as

where upright pieces represent standard FIDE ones and sideways ones something more exotic? Do you understand the idea?

H. G. Muller wrote on Thu, Nov 25, 2010 09:52 PM UTC:
This is in principle not different from any other variant where there are
pieces that break left-right symmetry: You can give the opponents the same
or the reflected pieces. E.g. on a square board a right-handed 'Skewed
Rook' which moves N-S like a Rook, and NE-SW like a Bishop. You can then
make the corresponding piece of the opponent move NE-SW as well, or NW-SE
(besides N-S).

Charles Gilman wrote on Mon, Nov 29, 2010 06:55 AM UTC:
The difference from a normal FIDE-pieces-versus-non-FIDE-pieces variant is
that both players can visualise their own pieces as FIDE ones - and, by
looking at the board in a slightly different way, their opponents' ones as
well. They don't have to think of one side's 'Rooks' as compounds of a
Rookfiler and half a Bishop, and 'Bishops' as filebound compounds of a
Rookranker and a quarter of a Nightrider, and 'Knights' as fileswitching
compounds of half a Ferz and a quarter of a Buffalo! They don't even have
to notice - as I did only while plotting out these moves - that one
player's division into odd and even ranks is the other player's Bishop
colouring.

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