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He probably got the idea from all the 'Double Chess' variants that have popped up in the past 100 years. Basically, though, few of the double-wide 'real' chess games play like chess for club-strength (Class C and Up) chessplayers. Standard Knights play a reduced role on larger boards (for example, 7 moves to move between end files) and standard Bishops also lose some of their lateral value. Adding power pieces is one way to compensate (whether 3 Qs, RN, BN, whatever) but that tends to reduce minor pieces to sacrificial fodder. Fans of more subtle play are likely to be disappointed. I actually like the 'mate two Kings' idea in Sirotkin's game somewhat better, as it compensates somewhat for the stronger forces and reigns in the value of the initiative a bit (sacs that may win one K must be balanced against a material disadvantage in pursing the other).
Will there be a Half Board version of this game coming out soon? (I just like the thought of a Half Double Chess.) :-)
Tony, what you say about the added or diminished relative scopes of the knights and bishops in double-board variants is true, just as it is in larger variants to begin with (the knight is an extremely weak piece in 10 by 10 variants) but the beauty of a game like my Doublechess variant which I invented is that the knights still have their roles to play. Like I said before, pieces on each half of the board tend to engage each other at the same rate they do in regular chess. Pawns challenge each other, knights move up to the third (or sixth rank, for black) rank to attack enemy pawns, files open up for rooks and queens, diagonals open up for bishops and queens. I think one point that needs to be made here is that in Full Double Chess, stronger pieces are used, and that's fine, if you are a player who likes new fangled pieces that can do neat little tricks and jump through hoops. My Doublechess is more traditional, uses only orthodox pieces and has the look and feel of traditional regular chess. So whether a game like my Doublechess or the new Full Double Chess appeals to someone is going to be a matter of personal taste, I guess. p.s. I would still like to encourage people to add comments below to my Doublechess variant, for which I began a discussion.
Interesting game. The wide board creates both tactical and strategic
situations that are 'regional'. The doubled King adds a certain element
of interest. The strong pieces promote tactics. However, they do not
overwhelm the game because the large board still allows for strategic
maneuvers.
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I'm sure interesting sub-variants could be created with different setups
or different mix of pieces. One possible issue, though, is that the overall
evolution of the game may move more quickly than players are able to
develop their pieces, thus leading to a certain amount of attrition-type
of play, more tactics and less strategy. But I am not sure that this
overwhelms the game. It seems playable.
Regarding some of the debate about faerie pieces versus traditional
pieces, I personally tend to design games with traditional pieces because usually I am more interested in the game system than the pieces themselves.
However, I have played many variants with interesting faerie pieces. The movement of the pieces is an appealing element in itself. In this game they work quite well. And, actually, the mix here is not all that exotic--
as variants go. Check-out Mulligan-Stew Chess
<a href="../42.dir/mulligan-stew.html">Mulligan Stew Chess</a> for an
example of faerie pieces gone a-muck, but in a very playable and
interesting game--with double Kings, by the way!
Perhaps Tutti Frutti Chess could be considered a Half Board version of Double Chess, because it uses all possible combinations of the basic pieces on an 8x8 board. However, Double Chess has the interesting thought of having two Kings, which seems to be an excellent inspiration for making sense of such a wide board.
One aspect of playability is that a set can easily be assembled from two sets distinguishable by size by the following rules (2 commonest names shown for non-FIDE pieces): Pawns, Kings, Queens, all small pieces = face value; large Rooks = Chancellor/Marshal; large Bishops = Archbishop/Cardinal; large Knights = Ace/Amazon.
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