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Looks to be an excellent combination of elements. But why no draws by agreement?
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BTW, it's <u>Feebback Chess</u>, not <u>Feedback Chess</u>. Now I'm wondering what Feedback Chess would be like.
Peter, Sorry about that typo--I know the correct name of your fine game, but my fingers don't work so well sometimes. As for no draws by agreement, the rest of the rules by design make it impossible for a game played to a conclusion to be drawn. My feeling is that the players cannot agree on an impossible result, any more than two players of FIDE Chess are able to agree to split the point 3/4 - 1/4. My reason for a drawless game is personal one: playtesting and analysis indicate draws would be extremely rare using checkmate and King to the eighth rank as win conditions. I simply dislike the idea of a draw rate of say 1/2%. The fifty move rule is arbitrary, but will never be invoked by skilled players: the player with the won position can win quicker than that.
Feedback Chess: The players are hooked to electrodes and receive electric shocks when their pieces are captured...<evil grin>
Yesterday I tried several varieties of Backward Chess adapted from these rules and none seemed playable. When Peter published Feebback Chess, I tried a backward version of it. (Would that be Feebfore Chess?) I have been unable to find a way to make the pawns workable--it always seems too hard to break up pawn formations.
Forward Chess is a highly positional game. Material is important only as far as it lets you control the board. Three Queens on the enemy back rank will usually lose to a lone king on its own third rank--the King 'runs for the border' and the Queens can't catch it. The strong side can win if its King can reach the eight rank first. Gaining the opposition is probably not sufficient, the strong side will tend to lose by triple repetition. Capturing a piece with the next lower ranking piece is a particularly strong move: the newly created piece defends the capturing piece. Another powerful capturing move is the 'split fork' where the capturing piece attacks one piece and the created piece attacks another.
Further to Peter Aronson's question and the anonymous suggestion, Feedback Chess could be a variant where a backward move could not capture a piece on the destination but could reintroduce a captured piece on the departure square - feeding them back into the game. Whether the pieces reintroduced should be those captured by the enemy or (as in Shogi) ones own captives but changing sides is open to discussion, and would influence the choice of physical set used (FIDE-array variants can be played with Shogi or even Xiang Qi sets).
Have you tried Sideways Chess yet? If not, can you tell me if it is a workable idea? P.S. You must be wondering about the rules, and so I will tell you. Every piece has limited sideways movement, this will definitely affect Queens and Rooks, this may also affect Bishops, Knights, and Pawns, but they would gain from it instead. Please try it! I will be looking forward to your thoughts on it!- JCR
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