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Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Michael Nelson wrote on Fri, Mar 11, 2005 04:51 PM UTC:
I have resubmitted my final revisions for the Decima webpage and the ZRF. I
have been haivng email problems and I am uncertain if my previous
submissions after the original have been received. 

Could one of the esteemed editors let me know if this morning's
submissions have been received?

Mason Green wrote on Fri, Mar 11, 2005 09:41 PM UTC:
I think my game '10 Minute Melee' qualifies for the Hidden Ten
competition because its use of the number ten is more unusual than that of
the other chess variants currently up.

By the way, when will the next 'Large Chess Variant' contest be? I have
co-created a game called 'Legend Chess' which is played on a 16x16
board. I have to get permission from my friend to publish it on these
pages, but it's been proven very enjoyable through playtesting. It would
be a perfect entry for a Large contest, but there hasn't been one of
those for several years. But there have been a lot of small CV
contests--one every year in fact. I think we should have another Large
Chess Variant contest soon.

Mason Green wrote on Sun, Mar 13, 2005 12:51 AM UTC:
I think my variant '10 Minute Melee' would qualify for the Hidden Ten
sub-contest because it uses the number 10 in a way that none of the other
CV's submitted to this contest do. Check it out! By the way, you don't
have to play it for exactly 10 minutes, if you don't want to. You can
play it longer or shorter, as time allows.

I just submitted a non-competing entry, which is only loosely based on the
number 10 but which is (in my opinion) my creation that I feel most proud
of. It's non-competing because it's only loosely based on the number 10
(it was created before I was aware of this contest). But it will be a
competing entry in the next Large Chess Variants competition--I sure hope
you guys have the next one soon!

Roberto Lavieri wrote on Sun, Mar 13, 2005 10:54 PM UTC:
Hidden Ten: 8x8 Chess, as usual, except by the following rule: Each player writes in a paper the hidden-ten piece (not the King) of his band. This piece has an special cappability: Once in the game, but in a move numbered as multiple of ten (say, move 10, 20, 30...), the piece can move up-to-ten squares following a path of sequences of orthogonal movements, and it can also capture an enemy piece (not the King) by replacement on the final landing square. (This is not a competing entry for the 10 CV contest)

Tony Gardner wrote on Mon, Mar 21, 2005 06:21 PM UTC:Good ★★★★
Decima is a very intriguing concept; especially appealing are the point
accruals and tactical possibilities.

Given the previous reviews, I wonder if it would be better to place pawns
in front of the Rooks and move the Ns or Ks to inner positions.  Or
instead, perhaps two squares could be blacked out -- such as a5 and j6 --
to limit the immediate power of the Rooks... Is there any restriction on
movement of a piece once it has reached the tenth rank?

The rudiments of a good variant are here, and with some fine tuning should
produce an excellent game.

Charles Gilman wrote on Fri, Apr 8, 2005 08:01 AM UTC:
I submitted my second entry nearly two weeks ago, and it hasn't appeared. Is this because of a lack of manpower (usually a problem in endgames!) or has it got lost in the internet, or is there some rule disqualifying it?

Jared McComb wrote on Mon, Apr 18, 2005 08:16 PM UTC:
Perhaps the editors are wary of uploading the 10th entry to this contest because they think that being the 10th entry will give it some sort of intrinsic advantage? ;P <p>Seriously, though, what's going on?

Neal Meyer wrote on Thu, Apr 21, 2005 08:43 PM UTC:
Comment: I agree with the gentlemen who have written comments before mine.
I submitted my game Magi, along with rules for alternate outcomes and 5
sample games into the 10CV competition a number of days ago. However when
I checked today to see if it had been posted, the game wasn't there. 

Is there a need for some help with running the website? I may consider
helping out if there is a need for help. 

Best regards. 

Neal Meyer

David Howe wrote on Mon, Apr 25, 2005 03:58 PM UTC:
I've fixed the commenting problem (I think). <p>Hans is running the contest, so in theory, he should be posting the contest entries. However, I suspect he hasn't the time to do this. I and the other editors will be working on these entries in the near future, so stay tuned and sorry for the delays.

dave jagger wrote on Thu, Apr 28, 2005 12:38 PM UTC:
Hoping to hit you guys with 2 competing ('triplicity' and 'chariots') and 1 non-competing entry ('xerxes') in the very near future, barring technical difficulties. Good luck all! - DTJ

dave jagger wrote on Fri, Apr 29, 2005 06:26 PM UTC:
I'm having a problem submitting anything through your editors 
@chessvariants.org email. I keep getting the message...

You may not send us email from
http://www.chessvariants.com/contests/10/index.html

Is this fault at your end or mine? Are there any alternatives email
adresses I could try?
Regards
DTJ

David Howe wrote on Fri, Apr 29, 2005 08:33 PM UTC:
Dave, try sending the email from
http://www.chessvariants.org/contests/10/index.html

Our .com address is older and not used as much any more.

david jagger wrote on Fri, Apr 29, 2005 10:14 PM UTC:
David, 
Thanks for pointing to the .org site as an alternative. I seemingly
managed to post both Triplicity and Chariots through there, but I am not
100 percent sure either was successful. I await confirmation of receipt.
I've decided not to submit my third non-competing game, Xerxes, for the
moment - maybe another time. Thanks very much for your help.
DTJ

Doug Chatham wrote on Mon, May 2, 2005 01:43 PM UTC:
One of the rules of this contest is that no changes to a submission are allowed after April 30. Now that some of us can edit our own pages, will that restriction still be enforced?

Jared McComb wrote on Mon, May 2, 2005 02:42 PM UTC:
I edited Yagbap after the deadline only to clarify a couple of things, and didn't actually change the rules as listed. I think that the best thing to do would be to somehow remove the edit option on all the pages for the duration of the contest, if that's possible, and then add them back on when the contest is finished.

Michael Nelson wrote on Mon, May 2, 2005 03:29 PM UTC:
For the record, my Decima revisons weere submitted in early March and never posted -- no blame to the editors, they've been overwhelmed. I posted them myself yesterday at the first opportunity after the new submisssion system became available.

David Howe wrote on Mon, May 2, 2005 03:39 PM UTC:
I've added a 'Lock' feature, which should prevent a particular page from
being edited. All member submitted pages that are in the 10 contest are now
locked in this way. 

Clarifications or corrections to a page can be added as comments.

🕸Fergus Duniho wrote on Mon, May 2, 2005 04:05 PM UTC:
David wrote: 'Our .com address is older and not used as much any more.'

Let me clarify that a bit. Our .com addresses have ceased to exist, they
will not work at all, and I'm not aware of anything we can do to get them
back. Although we retained the .com domain, our .org domain became the main
domain for this site when we moved to a new web server, and it is the only
one for which email works.

David Howe wrote on Mon, May 2, 2005 04:21 PM UTC:
Let me clarify Fergus' clarification. Our <i>email</i> .com addresses have ceased to exist. Our web page .com address (except for the .play subdomain) do continue to exist.

Jared McComb wrote on Mon, May 2, 2005 05:34 PM UTC:
I previously stated that I would be willing to post my other entry via 'the form'. However, due to a massively underestimated schedule overload (a.k.a. 'last two weeks of school'), I will be unable to do so until no earlier than a week from this Wednesday, and most likely not until Thursday or later.

📝Hans Bodlaender wrote on Tue, May 3, 2005 03:08 PM UTC:
We're currently adding the entries to the webpage. If yours is not yet here, please wait a few days. Hans Bodlaender

Roberto Lavieri wrote on Sat, May 7, 2005 11:30 PM UTC:Excellent ★★★★★
Incredible set of games in the contest. You can see almost all here. Historical elements in some games, futuristic elements in others, interesting 'normal' variations, extreme little boards, extreme large boards, interesting set of rules, points elements, elements of randomness, unconventional boards, etc, etc. Superb!!!.

📝Hans Bodlaender wrote on Mon, May 16, 2005 02:35 PM UTC:
We now have all games on the website, except one non-competing game. If yours is not here, contact us please a.s.a.p.! The voting page is planned to be up soon. Many thanks to all contributors! <p> Hans Bodlaender

Glenn Overby wrote on Sat, May 21, 2005 02:48 PM UTC:
(I haven't used my member ID in a while, and I think I've forgotten the
password!)

I had two submissions prior to the deadline, unless the emails were
delayed in delivery.  A copy of the original submission has been sent to
the contest address.

There is a really good batch of entries for this contest!

Tony Quintanilla wrote on Sun, May 22, 2005 06:16 AM UTC:
Glenn, glad to hear from you! I just checked our e-mail and do not see your game submittals. There may be a temporary problem with the CVP e-mail account. I'll follow-up on this.

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