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I think my game '10 Minute Melee' qualifies for the Hidden Ten competition because its use of the number ten is more unusual than that of the other chess variants currently up. By the way, when will the next 'Large Chess Variant' contest be? I have co-created a game called 'Legend Chess' which is played on a 16x16 board. I have to get permission from my friend to publish it on these pages, but it's been proven very enjoyable through playtesting. It would be a perfect entry for a Large contest, but there hasn't been one of those for several years. But there have been a lot of small CV contests--one every year in fact. I think we should have another Large Chess Variant contest soon.
I think my variant '10 Minute Melee' would qualify for the Hidden Ten sub-contest because it uses the number 10 in a way that none of the other CV's submitted to this contest do. Check it out! By the way, you don't have to play it for exactly 10 minutes, if you don't want to. You can play it longer or shorter, as time allows. I just submitted a non-competing entry, which is only loosely based on the number 10 but which is (in my opinion) my creation that I feel most proud of. It's non-competing because it's only loosely based on the number 10 (it was created before I was aware of this contest). But it will be a competing entry in the next Large Chess Variants competition--I sure hope you guys have the next one soon!
Hidden Ten: 8x8 Chess, as usual, except by the following rule: Each player writes in a paper the hidden-ten piece (not the King) of his band. This piece has an special cappability: Once in the game, but in a move numbered as multiple of ten (say, move 10, 20, 30...), the piece can move up-to-ten squares following a path of sequences of orthogonal movements, and it can also capture an enemy piece (not the King) by replacement on the final landing square. (This is not a competing entry for the 10 CV contest)
Decima is a very intriguing concept; especially appealing are the point accruals and tactical possibilities. Given the previous reviews, I wonder if it would be better to place pawns in front of the Rooks and move the Ns or Ks to inner positions. Or instead, perhaps two squares could be blacked out -- such as a5 and j6 -- to limit the immediate power of the Rooks... Is there any restriction on movement of a piece once it has reached the tenth rank? The rudiments of a good variant are here, and with some fine tuning should produce an excellent game.
I submitted my second entry nearly two weeks ago, and it hasn't appeared. Is this because of a lack of manpower (usually a problem in endgames!) or has it got lost in the internet, or is there some rule disqualifying it?
Perhaps the editors are wary of uploading the 10th entry to this contest because they think that being the 10th entry will give it some sort of intrinsic advantage? ;P
<p>Seriously, though, what's going on?
Comment: I agree with the gentlemen who have written comments before mine. I submitted my game Magi, along with rules for alternate outcomes and 5 sample games into the 10CV competition a number of days ago. However when I checked today to see if it had been posted, the game wasn't there. Is there a need for some help with running the website? I may consider helping out if there is a need for help. Best regards. Neal Meyer
I've fixed the commenting problem (I think).
<p>Hans is running the contest, so in theory, he should be posting the contest entries. However, I suspect he hasn't the time to do this. I and the other editors will be working on these entries in the near future, so stay tuned and sorry for the delays.
Hoping to hit you guys with 2 competing ('triplicity' and 'chariots') and 1 non-competing entry ('xerxes') in the very near future, barring technical difficulties. Good luck all! - DTJ
I'm having a problem submitting anything through your editors @chessvariants.org email. I keep getting the message... You may not send us email from http://www.chessvariants.com/contests/10/index.html Is this fault at your end or mine? Are there any alternatives email adresses I could try? Regards DTJ
Dave, try sending the email from http://www.chessvariants.org/contests/10/index.html Our .com address is older and not used as much any more.
David, Thanks for pointing to the .org site as an alternative. I seemingly managed to post both Triplicity and Chariots through there, but I am not 100 percent sure either was successful. I await confirmation of receipt. I've decided not to submit my third non-competing game, Xerxes, for the moment - maybe another time. Thanks very much for your help. DTJ
One of the rules of this contest is that no changes to a submission are allowed after April 30. Now that some of us can edit our own pages, will that restriction still be enforced?
I edited Yagbap after the deadline only to clarify a couple of things, and didn't actually change the rules as listed. I think that the best thing to do would be to somehow remove the edit option on all the pages for the duration of the contest, if that's possible, and then add them back on when the contest is finished.
For the record, my Decima revisons weere submitted in early March and never posted -- no blame to the editors, they've been overwhelmed. I posted them myself yesterday at the first opportunity after the new submisssion system became available.
I've added a 'Lock' feature, which should prevent a particular page from being edited. All member submitted pages that are in the 10 contest are now locked in this way. Clarifications or corrections to a page can be added as comments.
David wrote: 'Our .com address is older and not used as much any more.' Let me clarify that a bit. Our .com addresses have ceased to exist, they will not work at all, and I'm not aware of anything we can do to get them back. Although we retained the .com domain, our .org domain became the main domain for this site when we moved to a new web server, and it is the only one for which email works.
Let me clarify Fergus' clarification. Our <i>email</i> .com addresses have ceased to exist. Our web page .com address (except for the .play subdomain) do continue to exist.
I previously stated that I would be willing to post my other entry via 'the form'. However, due to a massively underestimated schedule overload (a.k.a. 'last two weeks of school'), I will be unable to do so until no earlier than a week from this Wednesday, and most likely not until Thursday or later.
We're currently adding the entries to the webpage. If yours is not yet here, please wait a few days. Hans Bodlaender
Incredible set of games in the contest. You can see almost all here. Historical elements in some games, futuristic elements in others, interesting 'normal' variations, extreme little boards, extreme large boards, interesting set of rules, points elements, elements of randomness, unconventional boards, etc, etc. Superb!!!.
We now have all games on the website, except one non-competing game. If yours is not here, contact us please a.s.a.p.! The voting page is planned to be up soon. Many thanks to all contributors!
<p>
Hans Bodlaender
(I haven't used my member ID in a while, and I think I've forgotten the password!) I had two submissions prior to the deadline, unless the emails were delayed in delivery. A copy of the original submission has been sent to the contest address. There is a really good batch of entries for this contest!
Glenn, glad to hear from you! I just checked our e-mail and do not see your game submittals. There may be a temporary problem with the CVP e-mail account. I'll follow-up on this.
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