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I like this game. I'd make just a minor change, but I can't understand if you don't because, even if minor, it would be a major pain to redo all the diagrams. It's a shame you overlooked that tiny detail, but it would have been nice if Canary and Robin swapped their movement capabilities (and the major birds swapped accordingly). That would be so you had a Red Robin making Rook-like movements, just as you have a Blue Bluejay making Bishop-like movements, making it even easier to learn for chess players. Another problem of this game is that it can't easily be translated into other languages, but that's not definitely your fault. That being told, I want to insist this game looks really interesting and nice, in spite of my post making it seem otherwise. Just pointing minor flaws, good job!
A quick observation: The contrasting black and white in those possible boards make my eyes hurt. Badly. A set of neutral colors would be much nicer looking.
I like this game concept. I thinks that the two Kings will be playable and it isn't necesary to change the win conditon--a player threatend with the capture of one of his Kings has a move option not present in FIDE Chess--the counter-check. You check one of my Kings and I defend by checking back. You capture my King I capture yours. I would suggest a small rules change--whenever a player captures an enemy King, he must drop it on his next turn. This keeps all four kings in paly and allows the player with a single King some nice chances of equalizing--he has three royal targets vs. his opponents one.
<font size=3><b><font face='century gothic'>Thank you all for your comments and suggestions. I'd like to answer a few of them:<br>
<br><u>Re Michael Nelson's Suggestion</u>. I would agree with you on that. A variation whereby one would have to re-enter a Sparrow on to the board immediately after capturing it might certainly be worth a try, but I would at least make an exception if the player who just captured it was having one of his/her other Sparrows placed in jeopardy by the opponent.<br>
<br><u>Re Michael Howe's Suggestion</u>. The option of constructing a set of pieces with little dots or arrows indicating which directions they move on them would be fine for beginners, just as it would for any chess variant. I would still maintain the colors in addition to that, so that eventually the player's would memorize the movements without the need of 'training wheels' so to speak. As for the two Kings (Sparrows), I would just like to testify that I have played this game many times, and on several occasions, a player has lost a Sparrow, later won it back, and gone on to win the game. But your suggestion of having the first person to checkmate a single Sparrow, would be a fine variation for anyone who is pressed for time, and wishes to play a shorter game. Of course, under those circumstances, you'd only need a black or white dot on one side of them.<br>
<br><u>Re Jared McComb's Suggestion</u>. I thorougly agree with you. I sent in a couple of pictures of a set I constructed using a regular wooden chess board, and I hope that Mr. Quintanilla will post them as thumbnails as soon as possible. I believe you'll find it quite pleasing to the eye.<br>
<br><u>Re Moussambani's Suggestion</u>. I thought about that, but there's a simple solution. Instead of thinking <u>R</u> for <u>Robin</u> or <u>Rook</u>, think <u>C</u> for <u>Canary or Castle</u>.
The set images are now posted! Very nice indeed.
I'm with Moussambani on the swap giving Robin=Rook, as it would also give Canary=Caballo=Cannight (Knight with the initial pronounced!). It would also tie up Gull with Queen, and there is a resemblance both between the upper case G and Q and between the lower case ones.
<blockquote><i>
I created an alternative piece set and board based on
graphics from my next Nova Chess update.
</i></blockquote>
<p>
Mike, if you send them to me, I will add them to the ZRF as an alternate piece set. It's always nice to have a choice.
<i><font color='#FF0000'>'If anyone would
like me to zip up and email to them the alternative graphics set for
Aviary, or if the inventor would like to see it posted on these pages,
I'll be happy to provide.'</i><br>
<br><font color='#000000'>I would definitely encourage anyone to re-design the pieces in any way they think might make it easier for them to play. I do, however, believe that all the different colors are a big part of what give the game it's distinctiveness. In addition to any illustrations/symbols/arrows/dots you'd like to use, I would suggest perhaps adding a dash of the appropriate color as well. At least beginning players would be able to tell at a glance the value of the piece, depending on whether or not it's a primary or secondary color.
Daniel, while the game looks interesting, the color-coded pieces simply do not work for me on the computer screen. I have added Michael Howe's symbolic graphics as an alternative set for the ZRF (the color-coded pieces still come up first), and those are certainly the ones I will use to play the game when using Zillions. It is good to remember that what works on a board does not necessily work on the computer screen.
I love the color-mixing idea here. I would enjoy seeing a game that uses that and an Absorption-like mechanic. And maybe when a piece takes on too many elementals, it becomes a weaker "brown" piece?
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