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How about a compound piece of the zebrarider and the camelrider?
You need a very big board for this to matter and it will have trouble as it will make to easy forks as it can jump a lot. You will need to desing the whole game just for it!
I agree with Aurelian. Personally, I'm not at ease at all with leaper-rider pieces. I had tried a nice compound, colorbound, of Dabbaba-rider + Ferz, but I find difficult to visualise what it does. Even with the Nightrider I have the same difficulty. So, it's a matter of taste, as usual.
I agree. To humans true riders (i.e. those which skip squares) are very difficult to grasp.
I don't see the point of this exercise anyway. Obviously you can have any combination of riders, leapers, hoppers, and what have you, and most of those would have never been tried before. Mentioning them is about as interesting as mentioning 'new' integer numbers.
HG, I don't totally agree with you here. The thing is that some combinations are more interesting than others making that different than a neutral new integer number. But true riders are just very difficult to actually use, not just humanly difficult to observe.
Jean-Louis, Actually it is not a matter of taste. At the end of the day there is crafting into designing chess variants with their pieces. Sure there is room for taste but a camelrider-zebrarider compound is just too crazy for my above mentioned reasons.
By taste, I want just to say that having tested to introduce the Nightrider or the Dabbabarider into my variants, I gave up because I didn't like those moves that are so difficult for me to visualize. But, I should recognize that others may like as the Nightrider is among the most popular fairy pieces. One will say that being a popular fairy piece doesn't mean being popular for chessvariants, eg. the grasshoper or the locust, and this is true also. It is interesting to discuss these matters and exchange our points of view. Thanks my friends.
Jean-Louis, I agree with you on all these points!
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See how many pieces you can think of, by changing the capture method, movement, or any other property you can think of. All new pieces must have an explanation of how they move, how they capture (if they capture in a different way to how they move) and any special properties, like royalty or their non-capturing effects on other pieces. For example, how about a compound of nightrider and rose, or a piece that is to the nightrider as the cannon is to the rook. Anything goes, as long as it is original.