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In chess, the traditional 'odds' system has a couple of difficulties in being made into a systematic method for handicapping. In its original context (usually, chess clubs where games were played for money) it made sense, but in modern times, there is the problem that two beginners can play at rook odds, and the weaker side will still occasionally win, but if grandmasters played at rook odds, the weaker side could not possibly win. Ralph Betza has written on this extensively. Also, there is the issue (which I think is the source of what I mentioned above) that in an odds game, the side with more materiel may adopt the strategy of attempting at every turn to simplify the game into a winning endgame. Of course, this is what chessplayers do ordinarily once they have established an advantage in materiel, but in odds games, it adds a late middlegame flavor to even the opening, and fundamentally changes the game. Shogi does not have this problem, because when odds are given in shogi, the stronger player starts without one or more pieces (not in the other player's hand; just eliminated utterly from the game), but if side with materiel advantage attempts to capitalize on this by offering exchanges, it actually complicates the game, because now both sides have pieces in hand, and a piece in hand is more valuable to the better player than the weaker one, so this strategy is counterproductive.
Thanks for the response. I have thought further, and thinks that the dropping handicaps that I proposed suffers from similar flaws. Perhaps the most chesslike handicap is to give the weaker side the chance to augment the army temporarily. Say a set of tokens which for the price of one gives the pieces to take a step to an adjacent non-occupied square. One such token will probably be enough to even the odds between the players when given to the second player. It would convert some draws to wins and losses to draws. Though I could be wrong, for I am not too good at judging these things.
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