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In relation to '10' entries, I was wondering if my 'The Bermuda Chess Angle' was going to be added to the contest. It was submitted over a month ago.
Is the contest even still going on? I also have an entry in limbo, plus
the commenting system for the contest's page seems to be broken (see my bug report below).
I sent one game >(one month ago), and I know there are other persons in the same case. Lots of work?. Is the Contest stopped?.
I see nine entries so far. Perhaps the editors are fighting over who gets to be the lucky 10th entry. :-)
We have the entries for everyone who's posted, what's lacking is editors with time and energy. I'm afraid most of us are kind of burnt out.
This isn't some sort of dramatic foreshadowing of the closing of the CVP in the near future due to lack of available manpower, is it? Because if it was, that would be, like, y'know, *totally* uncool.
I'd like to add my comment on this topic as a CVP member and editor. I really enjoy editor work for CVP, however, I have not had the time lately. I have not made any moves in my e-mail and online games in weeks either. Burn-out? Yes, there is an element of that too, even when the work is enjoyable. I have not dropped out, however, and hope to continue to help. What we need is more volunteers to share the work. Volunteers need to share some basic interests; chess, chess variants, and basic knowledge of HTML editing; to enable them to create, edit, and post pages to the site -- as well as the time to do it, of course. Something else: editors all work at their own pace. There are no assignments. Unfortunately, the CVP being an all-volunteer organization, if volunteer time is in short supply, very worthy submittals get delayed, even contest submittals. Unfortunately, this is the case right now. The CVP is not out-of-business, just in need of volunteers. Any ideas are welcome.
Is it possible to switch ChessVariants pages to some kind of <a href=http://en.wikipedia.org/wiki/Wiki>Wiki</a> system, like used by Wikipedia? Then there would be no shortage in authors, editing articles in Wiki system is very easy, every reader is a potential author!
I do not support any wiki idea, unless the inventor of any given game has the control over that game's page. And even then, I'm not wild about the idea. Here's an alternate idea, although it would require some additional PHP code for running the site... Basically, the idea would be that any member, not just an editor, would be able to upload pages (to a special directory) and enter them into the database, but they would not be visible to the community at large until an editor views the submission to ensure proper formatting, good taste, etc. If the editor approves the submission, he uses the PHP system to 'activate' the page, which moves it to a permanent directory of the editor's designation and makes it visible to the world. If there are problems, the editor rejects it with a note about why. Then the user may fix the problems and re-submit. Yes, this requires more of users who wish to submit in this fashion, but such people could also enjoy quicker response times (assuming they get it right, of course, but the same inventors tend to produce multiple games; the prolific inventors will get good at it.)
I think that whatever system we choose to use in the near future, we'll just need more editors to run it. Also, I think the wiki idea wouldn't be that great. If you want a CV Wiki, enter some pages into the Wikipedia. I'd volunteer to be an editor, myself, if I knew enough HTML to be useful.
Actually, I like Greg's idea -- it's along the same lines as something I was considering. Registered CVP members would be allowed to create game pages, which would then be reviewed by an editor, possibly edited to match the look and feel of our site, indexed, and then released to the site (ie. made visible).
<p>Perhaps this is worth trying!
I like Greg's idea also. What could be created is a submission page which is basically a fill-in-the-blank form. The framework of such a page would be the source of much debate, and should be handle on a separate comment thread.
I also like Greg's idea. Perhaps the PHP could incorporate CVP standard page elements. (More work for David! -- by the way, David does a tremendous amount behind the scenes to make the site run better.) Editors could view the result, amend where necessary, or suggest improvements to the author, then approve for posting. Perhaps the final location of the files could be facilitated by the indexing system.
I was not envisioning this new submission system automatically formatting the text into the CVP template; that would be a lot of work to program, and the standard outline, 'overview', 'rules', 'equipment', etc, is probably not flexible enough to accomodate the wide assortment of games being submitted. It might be nice to expirement with someday, though ... For a first version, I would do this: The first page takes basic database information about the game (name, one-line description, number of ranks, number of files, number of cells, ...). At this point I would have the database search, and reject the name if it is a duplicate of the name of an existing game (including both games already public and games still pending review.) If all information has been entered and there are no conflicts with existing games, then it creates a sub-directory for it under the temp directory and instructs the user to FTP upload the HTML page and any images to which it refers into the newly created directory and click 'OK' when finished. When the user clicks OK, he is given the URL to the newly uploaded page, and asked whether to proceed with the submission or upload again (in case there was a problem.) When the user indicates he is ready to proceed, an email is sent to the editors notifying them of the new submission (and giving them the URL.) The editor then uses a PHP page to accept or reject. If accepted, the editor specifies the category of the game ('large variant', 'historical variant', etc.) and the program will then move the game's directory to the appropriate permanent location. If rejected, the editor types a description of what is wrong, and the user is notified, and can FTP up improved versions. I would suggest the editors NOT fix mistakes in the submissions; reject them with explaination and make the users fix them. This way the people who submit games get good at it, (after a little practice,) and it would require very little time of the editors.
Further thoughts on Greg's idea. The suggestion to have the user upload completed pages to a temporary folder for acceptance or rejection with comment presents the following issues. 1) FTP upload will work only for submittals in HTML; most submittals are made in Word format or simple text. Much of the editor's work involves converting the original submittal to HTML. 2) Authors not familiar with CVP will often offer submittals that are difficult to follow. Much of of the editor's work is taking the original text and re-organizing it into more standard sections to allow the reader to more easily follow the description. As Greg notes, more experienced authors do not need this editing and sometimes would be unduly constrained by using standard section headers. But, this is the minority. 3) Sometimes, basic English needs correction. 4) Sometimes, the editor can make worthwhile enhacements, such as appropriate hyperlinks and adding board images created with Game Courier or Hans' GIF's. 5) HTML submittals often have special header tags that are not compatible with the CVP standard. Very few include the standard CVP header and footer tags. Editors usually have to make the necessary changes. In other words, the editor's job is not so simple as accepting or rejecting a submittal. This may work for some, but for many the learning curve may be too much. This is why I suggested a form to fill out, if you will. But, as Greg points out, this would take a lot of programming. I think Dave's input on what is practical and worthwhile is key on this issue.
Yes, I completely understand all of Tony's concerns, and perhaps I should clarify my thoughts. I only propose the automated submission, as I have described, as an alternative to the normal process. Many, many people will not be able to take advantage of the automated process for exactly the reasons Tony enumerates. At least in the early stages of its development, the automated system would only be used by a few of us, but we would go through the trouble to use it because our submissions would 'go live' far more quickly. Even if only a few of us use it, it still reduces workload on the editors, not only because the entries of those who use it will require less work, but also because it allows those of us who know how to use the system but are not editors to help others by 'doing the heavy lifting' of translating to HTML, fixing English errors, phrasing things better, etc. People such as myself would be able to do the work for the submissions of others (when asked) without being designated an editor. I already can (and have) made Game Courier presets for people, and I ask Fergus to make 'em public when ready; this would allow a similar process for game descriptions. But much of the existing work of the editors will remain in the short-term.
Greg's clarification makes a lot of sense. This approach may work. In other words, certain expert users can assist with editing work through an expedited submittal process.
I have been a junior editor, and I just do not have the HTML skills to build new pages efficiently. [And yes, burnout was a factor. I was pretty much finished off by judging the 84-square contest.] However, I have no problem reviewing pages already built for content, and flagging them approved, since that would only take a few minutes. Submitted pages would need more than two flags. You'd need: - accepted - rejected - needs work by author - needs work by editor and also comment fields, so, for example, another editor would know why I thought more work was needed, or why a page was unacceptable.
I think the simplest thing to do is to setup a form that allows members to upload new content, including both HTML files and graphics, to a special directory. The script that handles this could be setup to reject anything that isn't HTML or graphics, and it might even be programmed to do some preliminary validation of HTML files to make sure it follows our templates. For example, it could check for the presence of certain strings in the file. To make this even more sophisticated, we could allow members to upload new HTML files and graphics anywhere, or at least in any directory designated for game descriptions, and to also allow whoever originally uploaded a new file to upload updates of it. This would require keeping track of who originally uploaded what. Files newly uploaded in this manner could be kept hidden until approved by an editor, and the uploading script could also place new pages and graphics on a What's New page accessible only to editors.
Many submissions need only be presented in TXT format. With the proper spacing and font sizes, they can be placed in a standard HTML page with the PRE command. I would not recommend freely allowing the upload of graphics, since this can seriously eat up webspace(and there are individuals who will abuse this privilege). Instead, the potential graphics could be demonstrated with ASCII diagrams. And suggestions for the potential graphics, or the web adress of such(usually the authors own homepage, or some other off site), could be included for the editor. Or the graphics might be sent upon request by the editor in a ZIP file, and in a specific format(such as GIF). The submission should have the file names of the graphics for easy reference.
The use of PRE tags is a shortcut I would prefer we avoid. Its use should be limited to ASCII diagrams. As for stopping unlimited uploading of graphics files, we could have the script that handles the uploads verify that any uploaded graphic image appears in an IMG tag in a corresponding HTML file, and if need be, we could also limit the new images that appear in a file. I would recommend a limit of 1 JPG (which may be used for the setup diagram) and 12 small GIFs (which may be used for pieces). Or we could even limit it to 1 GIF diagram and insist that all other images on the page already exist on our site.
Limiting it to 1 image would be very restricting, and I really doubt that unreasonable image uploading would be a problem. If anyone does include far too much material (because they are putting up scanned pages, or whatever,) that would be a basis for rejecting the submission. If there must be a hard limit for some reason, how about making it a size limit, not a limit on the number or type of files. Even then, some really large or comlicated games may require more. This is the kind of thing that I believe is best addressed when it becomes a problem, since I think that there is a very good chance that it never will. Even at 100,000KB per game, which is at least 100x more than the average size, an 80 GB drive (about $50) would still hold over eight hundred thousand (800,000) games!!!
The limit might be the actual memory size of the graphics submitted. This would only apply to any new graphics. So the more existing(on-site and off-site) graphics which are referenced, the more individual and specific graphics may be submitted. This would allow the author to decide the number and size of the individual files. And this maximum memory size could be applicable to the entire webpage submission. Exactly what is the largest variant webpage on this site? Including any that is multi-page.
Actually, the large pages are due to unusual attachments, such as PDF files, for information not convertible to HTML. The largest I recall was about 2MB. Most are far smaller.
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