You indeed caught a bug there. It was limited to the highlighting routine (the AI handled these cases correctly): when scanning through the blast zone for enemies to know if it should highlight by the 'flame' marker it would also access off-board ranks, which caused the script to crash at that point. Thus preventing further generation of moves. I fixed this now.
You indeed caught a bug there. It was limited to the highlighting routine (the AI handled these cases correctly): when scanning through the blast zone for enemies to know if it should highlight by the 'flame' marker it would also access off-board ranks, which caused the script to crash at that point. Thus preventing further generation of moves. I fixed this now.