It's a short but useful thread to explain how leaping piece values can be estimated with a formula. I also did some work to try to "disprove or prove" the formula, and I found it to be very accurate (comparing the value of a guard and knight to that of a bishop for example). The formula now takes the name "Muller's Short-Range Leaper Law".
Btw, I like your idea of playing cyborg chess. It is currently being used in one game of "Chess on an Infinite Plane" but unfortunatelly, the computers don't help much because the game has not been well simulated by any code.
One of the last places where he left comments is here:
<< Mullers Short-Range Leaper Law >>
It's a short but useful thread to explain how leaping piece values can be estimated with a formula. I also did some work to try to "disprove or prove" the formula, and I found it to be very accurate (comparing the value of a guard and knight to that of a bishop for example). The formula now takes the name "Muller's Short-Range Leaper Law".
Btw, I like your idea of playing cyborg chess. It is currently being used in one game of "Chess on an Infinite Plane" but unfortunatelly, the computers don't help much because the game has not been well simulated by any code.