Charles Daniel wrote on Thu, Jul 23, 2009 05:20 PM UTC:BelowAverage ★★
Not so. Dropping it on a separate turn does not allow the drawback you stated in your site. Why should a player not decide to drop a powerful piece? My suggestion allows one player to develop quickly without dropping the piece and still have that option in reserve. An altogether more flexible situation adding more varied type of play.
In fact the game is VERY strategically clear to each player - either one or both players can choose to develop first gain the advantage and then introduce the piece.
I see no reason the dropped piece is 'FORCED' to make an entry soon. That makes the game more contrived and less flexible.
If anything it is preferable to leave that up to the players.
A good player will be smart enough to know that the opponent will eventually introduce the new piece. If a player is good enough to play without the piece
he/she can dos so knowing that the option to introduce it still remains.
By the way your description for Pioneer Chess is faulty. IF White turns down the piece and Black overrules - no game can be played - both players disagree on what game to play.
I see no reason the dropped piece is 'FORCED' to make an entry soon. That makes the game more contrived and less flexible. If anything it is preferable to leave that up to the players. A good player will be smart enough to know that the opponent will eventually introduce the new piece. If a player is good enough to play without the piece he/she can dos so knowing that the option to introduce it still remains.
The game Wreckage uses this drop mechanism.By the way your description for Pioneer Chess is faulty. IF White turns down the piece and Black overrules - no game can be played - both players disagree on what game to play.