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H. G. Muller wrote on Sun, Jun 1, 2008 05:24 PM UTC:
George Duke:
| However, the reality is if one is playing many CVs, precisely 
| Number One, not any of the other 3, is far and away the most valuable
| and reliable tool, effectively building on experience. Time is also
| factor, and unless Player can adjust quickly, without extensive
| playtesting, and make ballpark estimates of values, all is lost on 
| new enterprise. We recommend just this Method One, increasing
| facility at it, for serious CV play, and in turn the designer
| needs to try to keep the game somewhat out of reach for Computer.

Well, I guess that it depends on what your standards are. If you are
satisfied with values that are sometimes off by 2 full Pawns, (as the case
of the Archbishop demonstrates to be possible), I guess method #1 will do
fine for you. But, as 2 Pawns is almost a totally winning advantage, my
standards are a bit higher than that. If I build an engine for a CV, I
don't want it to strive for trades that are immediately losing.