Anonymous wrote on Fri, May 23, 2008 09:09 AM UTC:
zz38:
Yes, the function notation seems appropriate. This webpage, written some
years ago, was just a draft start for a more formal discussion on how to
make a mutator-oriented language for game specification. I didn't make
much progress in this sense. It seems, at least for me, a hard subject,
since there are so many different rules and ideas that games possess.
Doug:
Probably the only atomic mutator is [Void], ie, an empty canvas where you
start the composition of mutator to make games. Eventually, it would be
nice to have Macros, like [FIDE chess] or [Go] where the programmer could
easily build up new variants.