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An Odd Piece[Subject Thread] [Add Response]
Mike Nelson wrote on Thu, Aug 1, 2002 05:42 PM UTC:
Peter, thank you for the ZRF.  I haven't though of a name--fell free to
give it any name that appeals to you--the ZRF is much harder work than
thinking of the game, plus the whole idea followed logically from your new
piece.

It think both the stalemate as win and bare king rules as in Shatranj
would be good idea for this game, in fact for any game with weak pieces.
(Though I've used these rules in games with strong pieces as well.)

Peter Aronson wrote on Thu, Aug 1, 2002 06:09 PM UTC:
Actually, Mike the ZRF was pretty easy -- just a quick modification of the standard Chess ZRF. I still need to update the piece descriptions. <p> Names . . . hmm. Maybe: <menu> <p><li> Quarterbound Chess; </li><p><li> Odd Piece Chess; </li><p><li> Stuttering Chess; </li><p><li> Skipping Chess; </li><p><li> Transfering Subsets Chess; </li><p><li> Nelson-Aronson Odd Piece Chess; </li><p><li> Separate Realms or Separate Realms Chess. </li></menu><p> Once we decide, someone ought to put a page together for it. <p> If stalemate is a loss, then by Ralph's Rule Zero, so is 3-times repetition. <p> I'm not sure bare King is the best choice for this game. Given that stalemate is a loss, and the King is fairly weak, I think you'd lose some interesting endgame play that way.

Mike Nelson wrote on Thu, Aug 1, 2002 07:13 PM UTC:
Peter,

I think you're right--bare king rule should not apply.  There will be some
interesting endgames with stalemate as a win. For example, K and R vs K
can be a win if the pieces are in the right realms, such as R holds enemy
K on the last rank as friendly K moves to stalemate. 

I rather like the sound of Separate Realms Chess.

Mike Nelson wrote on Thu, Aug 1, 2002 07:29 PM UTC:
R on seventh rank and bare enemy K on eight rank IS stalemate! How did I
overlook that?

Anonymous wrote on Fri, Aug 2, 2002 07:13 AM UTC:
It is not sufficient for the king to be on a secure
file or rank, to force a draw against king and oddling
it has to be in the secure corner.

Here is how to mate the black king with king and 
oddling:

White: Og7,Kh6  Black: Kf8

First, White brings its king to h8, than it pushes 
its king forward using zugzwang until it reaches d8.

White forces the Black king to a8. Now the finale:

Kc7!  Ka7
Og5   Ka6
Oe5   Ka7
Oa5++

J'org Knappen

Mike Nelson wrote on Fri, Aug 2, 2002 03:15 PM UTC:
With the weak King (FcW) and stalemate as a win, the proposed game isn't a
bit drawish. K vs K on the same color is a forced win for whichever side
can get the opposition. (This is a simple calculation: if the coordinate
differences between the Kings are odd, for example a1 vs d6, the player on
move wins; if the differences are even, the player not on move wins.)

Similarly, if the Kings are on the same color K and any piece vs K is a
forced win unless the bare K can capture the piece--the stonger side can
use the mobility of the piece to avoid zugzwang.

Peter Aronson wrote on Fri, Aug 2, 2002 03:56 PM UTC:
So, Mike, who's going to do the page? <pre>&lt;g&gt;</pre>

Peter Aronson wrote on Sat, Aug 3, 2002 12:07 AM UTC:
That's a neat mate, Jörg! <p> Does that mean Separate Realms Chess could go back to using a standard King? I think I like the current King, even if it isn't strictly necessary, since it carries the theme of the game to completion -- every piece restricted to some subset of the board when not capturing.

Mike Nelson wrote on Sat, Aug 3, 2002 03:24 PM UTC:
Peter, if you are willing to do it I would appreciate it very much.

Jorg, neat mate! Possibly Separate Realms Chess is playable with an
orthodox king, though I still prefer the weaker king for the game. I
wonder if the starting position for the mate can be forced though--I think
a defensive stategy for this game will be to keep the king away from the
edges to maximize its mobility.

Broken Links[Subject Thread] [Add Response]
Mike Nelson wrote on Sun, Aug 4, 2002 06:50 PM UTC:
Obviously, the person who made the (subsequently removed) offensive comment has never maintained a web page. Broken Links are a fact of life and cannot be prevented--the best that chessvariants.com or anybody else can do is to clean them up frequently. Next time, why not make a <b>polite</b> report of broken links, then maybe you can sign your name to your comments. <p> I am not in any way affilated with chessvariants.com, I'm just a regular reader an occasional contributor who is very tired of the unnecessary, gratutious offensiveness of a minority of individuals. This is more common elsewhere, almost all chess players are civilized.

Ben Good wrote on Sun, Aug 4, 2002 07:06 PM UTC:
in addition to what mike said, i know those links are in fact correct,
rather than 'not going where they're supposed to go.'  the webpages they
are linking to no longer exist. at chessvariants.com, they usually put a
note on a webpage that contains an outgoing link that it doesn't work
anymore, but this can be difficult to keep updated on something as huge as
chessvariants.com

Zillions Files[Subject Thread] [Add Response]
Paul E. Newton wrote on Tue, Aug 6, 2002 01:49 PM UTC:
I for one am not a programmer.  I bought the full version of Zillions of
Games and I planned to put my entry into a Zillions format.  I ran into
the problem, however, that the learning curve to be able to implement the
game in Zillions format was far too steep for the amount of time I had. 
I, for one, intend to play test the various games before I 'pass
judgement' on them, since I think it is the only way that one can be able
to judge with any fairness at all, even if it means I have to construct a
makeshift board to do so...

CV in taz[Subject Thread] [Add Response]
Anonymous wrote on Tue, Aug 6, 2002 02:21 PM UTC:
Has anyone archived the chess variant 'Schach des Macchiavelli'
published in the beginning of the 80ies in the german alternative
newspaper 'die tageszeitung' (taz)?

I remember the following facts: It was a 4 player variant on
a non-checkered square board. The central field was special:
If your royal piece was placed there, you had additional moves
after every other player's moves. Captured pieces are left as
corpses on the board. They could be moved only by a special unit,
the nekromobil, which was unable to capture.

Any hints are welcome.

--J'org Knappen

Peter Aronson wrote on Tue, Aug 6, 2002 03:50 PM UTC:
Joerg, <p> That sounds like the French game described in the ECV as Djambi -- you can find some information on the Internet if you search under that name, including a (French) retailer who apparently still sells it. The inventor's name is Jean Anesto. <p> There's an extensive page in French on the game at: <a href="http://jeuxsoc.free.fr/d/djamb_rg.htm">http://jeuxsoc.free.fr/d/djamb_rg.htm</a>

Anonymous wrote on Wed, Aug 7, 2002 07:08 AM UTC:
Thanks Peter, that's it! Probably the taz article was 
a direct translation of that text, including the Foucault theme.

I think, it's worth an external link on the link pages.

--J'org Knappen

PBEM Tournament[Subject Thread] [Add Response]
Glenn Overby II wrote on Thu, Aug 15, 2002 12:07 AM UTC:
We've been talking among the editors about trying to run a multivariant
PBEM tournament in 2003.  The goal is to get some of the better new or
obscure variants more play and exposure (although there will be room for
more usual games as well).  Each player would play a total of six games,
in at least five different variants from a list of seven or eight.

The crucial question is what variants to feature.  What ought to be played
more?  Which games should get a chance?  There are so many good ideas here
that no one person can begin to evaluate them all.

We ask all of our readers to consider adding a comment here.  Suggest one,
or two, or five, or ten games to be considered.  We'll eventually use your
suggestions and our editorial deliberation to put together a list of 25-40
for a formal poll.  That poll will determine the games to be used, if
there's enough interest.  We hope there will be.

Please, let your voices be heard, and help us build a cool new event.

Peter Aronson wrote on Thu, Aug 15, 2002 04:47 AM UTC:
I have a few games to recommend, some are mine, many are not: <ul> <p> <li> <a href='../41.dir/clash/clashrules.html'>Clash of Command</a> by Peter Strob. </li> <p> <li> <a href='../diffmove.dir/chosen-chess.html'>Chosen Chess</a> by Gianni Cottogni. </li> <p> <li> <a href='../41.dir/fastlane.html'>Chess in the Fast Lane</a> by Francois Tremblay. </li> <p> <li> <a href='../32turn.dir/wormhole.html'>Wormhole Chess</a> by Fergus Duniho. </li> <p> <li> <a href='../other.dir/chessonlongboard.html'>Chess on a Longer Board with a Few Pieces Added</a> by David Howe. </li> <p> <li> <a href='../diffmove.dir/augmented.html'>Augmented Chess</a> by Ralph Betza. </li> <p> <li> <a href='../diffmove.dir/golem-chess.html'>Golem Chess</a> by Peter Aronson and Ben Good. </li> <p> <li> <a href='../other.dir/rococo.html'>Rococo</a> by Peter Aronson and David Howe. </li> <p> <li> <a href='../diffmove.dir/separate-realms.html'>Separate Realms</a> by Mike Nelson and Peter Aronson. </li> <p> <li> <a href='../other.dir/ruddigore-chess.html'>Ruddigore Chess</a> By Peter Aronson. </li> </ul> <p> And that's 10, but I easily could add another 10, but that would be excessive.

Ben Good wrote on Thu, Aug 15, 2002 05:39 AM UTC:
I'd have to search around for games.  off the top of my head, i'd also
definitely recommend rococo and ruddigore by aronson.  i also recommend
schizophrenic chess, altho i don't know if we want to overlap this with
the 84 square contest.  i might also suggest my own game crazy38s.  what
else... captain spalding chess by betza.  if we want a 3D game, i'd
suggest millenium 3D by a'gostino or exchequer by hewson, since they can
both be played in about the same amount of time it takes to play a
standard chess game.  i am also a big fan of rennaissance chess by eric
greenwood.  i also like the the commercial game quantum II, III and IV.  i
also like looneybird, even tho freeling is no longer big on it.

sorry this message wasn't as organized as aronson's, nor does it link to
the games.

David Howe wrote on Thu, Aug 15, 2002 12:38 PM UTC:
I'd like to suggest <a href='http://www.chessvariants.com/small.dir/feeblelosalamos.html'>Feeble Los Alamos Chess</a>. <p>Also, I'm not against having a large variant per se, but I would like to suggest that if we do have one (or more), we try it out with 'gradual progressive' rules, or perhaps using John William Brown's two-move rule used in <a href='http://www.chessvariants.com/large.dir/contest/cenchess.html'>Centennial Chess</a>: <blockquote> Each player moves two consecutive pieces until capturing. Upon capturing a player loses his two-move privilege for the duration of the game. A capture must be made on the first and only move of a turn. </blockquote>

Glenn Overby II wrote on Thu, Aug 15, 2002 02:06 PM UTC:
I did a list of eight, trimmed from a first list of nearly 40, to show how
a set of games might feature a wide range of styles and options.  In
alphabetical order:

Chigorin Chess (Betza)...non-matching forces
Extinction Chess (Schmittberger)...new objective
Magician Chess (Whittle)...small board, new piece, board alteration
Not-particularly-new Chess (Aronson)...add-a-few-squares-and-new-piece(s)
genre
Sudden Death Chess (Chatham)...simple rule change with radical
implications
Take Over Chess (Quintanilla)...small board, different captures, new
piece
Triplets (Sobey)...multi-moves, alternate objective
ximeracak. (Overby)...sweeping piece changes to standard set

I share David's nervousness about larger games, although Modern Chess,
21st Century Chess, and Chess on a Longer Board With a Few Pieces Added
are on my long list.  So are Crazy 38s and Separate Realms (from other
people's lists).

I would like to feature some prizewinners from our contests, and while the
tournament should feature lesser-played designs it might not hurt to have
a better-known game or two in the mix.  Losing Chess is another I'd
consider for that role.

Glenn again wrote on Thu, Aug 15, 2002 02:21 PM UTC:
I just checked Peter's linked recommendations, and I shake my head.  There
is so much good stuff there, and elsewhere on CVP, that you cannot track
it all.  :)

I wonder what Ralph Betza, in particular, might suggest?  He's been at
this a while...

Peter Aronson wrote on Thu, Aug 15, 2002 05:17 PM UTC:
Just commenting on the overlaps, <a href='../41.dir/takeover.html'>Takeover Chess</a> and <a href='../other.dir/captain-spalding.html'>Captain Spalding Chess</a> were on my next list, too. And on any given day, which game is on which list could change easily. <p> <hr> <p> It's not what you meant, David, but I had a sudden thought of Double-Move <a href="../other.dir/chessonlongboard.html">Chess on a Long Board with a Few Pieces Added</a>. I can see players being <strong>very</strong> willing to expend some material to nail their opponent's Wall! Might be fun, though.

Glenn Overby II wrote on Thu, Aug 15, 2002 05:43 PM UTC:
I noticed Ben's comment on the 84-space contest.  Aside from the fact that
we won't want many games that size in any case, I don't think that any
game being voted upon in 84-spaces should be eligible for this event. 
Even its presence in a poll to pick the games could affect the contest
voting.

We may miss a good game that way, but if this flies there's always next
year.

Ben Good wrote on Thu, Aug 15, 2002 08:25 PM UTC:
Overby wrote: I don't think that any game being voted upon in 84-spaces should be eligible for this event. Even its presence in a poll to pick the games could affect the contest voting. <P> this is what i was thinking also, so we should scratch my suggestion of using schizo chess. also, it occurred to me that those of us who entered will be playtesting all the games once fergus gets them up anyway, so we really don't need them in this tourney.

M. Howe wrote on Fri, Aug 16, 2002 12:15 AM UTC:
There certainly are a lot of worthy games to consider, and this fabulous
website makes it both harder and easier to decide.  Harder because so many
interesting games can be found here.  Easier because you can read their
rules at a click, and in some cases read what others have thought.  I
looked at the games suggested by others, and a few games I am partial to
myself, and came up with this list:

Among newer variants:
  Rococo certainly looks very interesting -- perhaps a better Ultima.
  Separate Realms is new and promising enough to warrant some play.
  Take Over has an interesting mechanic that I'd like to see explored.
  Crazy 38s is so original and innovative that it begs to be played.
  Caissa also has a unique and interesting mechanic and I've always
wondered how well it plays.
  Flip Shogi looks interesting.
  Cannon Shogi looks likes an interesting shogi variant with added power
on the board.

Among large variants:
  Centennial Chess looks fascinating, and for the adventurous, perhaps
even Millenial Chess by the same inventor.
  Some form of Grand Chess seems like a good idea -- I think perhaps
Grander Chess might even be the best choice.
  Reniassance Chess also looks to be a worthy entry in the large variant
category.

Among hexagonal games:
  Hexagonal Chess by Shafran has always struck me as perhaps better than
Glinski's game -- it would be intersting to find out.
  Hex Shogi by Duniho -- perhaps a small board variant is called for, but
that all look intriguing to me

Among established variants:
  Extinction Chess has always struck me as a great, simple idea.
  Chessgi is an acknowledge classic, a great game.
  Rifle Chess has always intrigued me.

And I guess I better stop there, since I've already listed more than 10. I
could easily go on.  I'll resist the temptation to list my only TCVP entry
(Biform Chess) since I've recently had second thoughts about the starting
array.  And it's too bad that this is all happening just a few weeks
before my own new games come out, but I suspect that interest in them will
be a little limited anyway, since they're both big-board variants (10x10
and 11x11) and one of them is very unusual and Ultima-like.

What kind of time frame has been proposed for these games?  A move per
day?  Will there be a time limit?  I'd love to play, but some days I'm so
swamped I can't afford to think about chess.

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