Check out Janggi (Korean Chess), our featured variant for December, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

Earlier Reverse Order LaterLatest
Leaperhouse. A 10x10 drop variant consisting of only Leapers, Shogi pawns and Kings. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Fri, Nov 8 08:31 AM UTC:

Can this be published please ?


HaruN Y wrote on Fri, Nov 8 10:12 AM UTC in reply to Daphne Snowmoon from 08:31 AM:

You haven't set this page to Time for Peer Review.


💡📝Daphne Snowmoon wrote on Fri, Nov 8 11:24 AM UTC in reply to HaruN Y from 10:12 AM:

Ahh I'm sorry, but what does 'Time for Peer Review' mean ?


HaruN Y wrote on Fri, Nov 8 11:42 AM UTC in reply to Daphne Snowmoon from 11:24 AM:

You already know.


💡📝Daphne Snowmoon wrote on Fri, Nov 8 02:56 PM UTC in reply to HaruN Y from 11:42 AM:

I can't ;-;

"You are not logged in as an editor, and cannot make changes here.Session:"


HaruN Y wrote on Fri, Nov 8 03:43 PM UTC in reply to Daphne Snowmoon from 02:56 PM:

My bad. Click the Edit Metadata for this Page.


💡📝Daphne Snowmoon wrote on Fri, Nov 8 04:12 PM UTC in reply to HaruN Y from 03:43 PM:

Thanks !


HaruN Y wrote on Fri, Nov 8 04:28 PM UTC:

This mistake before the revision gave me an idea.

Desnaffle Chess

files=10 ranks=10 promoZone=3 promoChoice=CZWNDGP graphicsDir=/cgi-bin/fen2.php?s=50&w=61119d&b=ffff10&p= squareSize=50 graphicsType= royal=K shuffle=!CZWK borders=0 firstRank=1 rimColor=#000000 darkShade=#01ffff coordColor=#fd01fe lightShade=#d91116 oddShade=#aa52ed pawn:P:ifmnDfmWfceF:pawn:a3,b3,c3,d3,e3,f3,g3,h3,i3,j3,,a8,b8,c8,d8,e8,f8,g8,h8,i8,j8 camel:C:C:camel:c1,h1,,c10,h10 zebra:Z:Z:zebra:a1,j1,,a10,j10 Desnaffle:D:SsN:wideknight--elephantwarmachine:d1,g1,,d10,g10 narrow knight:N:vN:narrowknight:b1,i1,b2,i2,,b9,i9,b10,i10 Banana:W:T:moon:e1,e2,f2,g2,,e9,f9,g9,e10 guard:G:KAD:guard: king:K:KisO3:king:f1,,f10
Edit: Not sure what's kind about this comment, but I guess this isn't a mean comment either. You're welcome, I guess. You too.

💡📝Daphne Snowmoon wrote on Sat, Nov 9 11:46 PM UTC in reply to HaruN Y from Fri Nov 8 04:28 PM:

Ahh thank you for your kind words!

I hope you have a nice day!


💡📝Daphne Snowmoon wrote on Mon, Nov 11 03:01 AM UTC:

What else is needed to make this page visible to non-members ?


🔔Notification on Tue, Nov 12 06:43 AM UTC:

The author, Daphne Snowmoon, has updated this page.


HaruN Y wrote on Wed, Nov 13 08:12 AM UTC in reply to Daphne Snowmoon from Mon Nov 11 03:01 AM:

Wait.


A. M. DeWitt wrote on Thu, Nov 28 05:45 PM UTC:

It's a nice concept for sure, but the fact that the leapers are so weak and don't promote at all is killing me. (only Gold can mate by itself with help from the King, and it isn't even immediately available after dropping).

I suppose it could be a proof of concept for a future game of yours. A good idea would be to have the leapers be forward-only but have decently strong promotions, most of which are more mobile forward than backward, along with a piece significantly more powerful than the rest of the army. This is what Seireigi does with the standard Shogi set.


H. G. Muller wrote on Thu, Nov 28 08:27 PM UTC in reply to A. M. DeWitt from 05:45 PM:

I would guess that the weakness of the pieces makes it very difficult to achieve checkmate, so that the game would focus on trying to reach the other side, and win by campmate.


A. M. DeWitt wrote on Fri, Nov 29 01:50 AM UTC in reply to H. G. Muller from Thu Nov 28 08:27 PM:

What's a campmate?


HaruN Y wrote on Fri, Nov 29 02:00 AM UTC in reply to A. M. DeWitt from 01:50 AM:

It's in the rules.


adella hardy wrote on Sun, Dec 1 02:05 AM UTC in reply to H. G. Muller from Thu Nov 28 08:27 PM:

============= @ Mr. H.G. Muller Respected H.G. Muller, how to express a piece that can capture

other pieces, but [[[[ Not foe king ]]] ? This helps a lot in new piece composation.

__ btw, kD is to capture foe king only. ___ How to express the

reverse way, i.e., Not able to capture foe king?
Thanks so much for your help. sincerely, adella....


HaruN Y wrote on Sun, Dec 1 02:20 AM UTC in reply to adella hardy from 02:05 AM:

You can see my Paramount Parafigures.


H. G. Muller wrote on Sun, Dec 1 06:24 AM UTC in reply to adella hardy from 02:05 AM:

kcD

Th k modifier inverts the power to deliver check compared to what the piece would otherwise have.


Jörg Knappen wrote on Sun, Dec 1 02:40 PM UTC in reply to A. M. DeWitt from Thu Nov 28 05:45 PM:

It does not matter that the leapers don't promote because pieces are never taken out of the game forever, they all return via drops. The stronger player always has enough pieces to checkmate.


Jörg Knappen wrote on Sun, Dec 1 03:00 PM UTC:

On the pieces: You are free to name the pieces whatever you want, but for the convenience of CV enthusiasts I suggest the addition of the following things:

Ox: It is also known as Alibaba (Alfil-Dabbaba compound piece)

Courtier: It is also known as Zebra, a piece with a long history in Chess.

It also suggest adding Betza notations for all the pieces. It is

Ox (Betza notation AD)

Camel (Betza notation L or C)

Courtier (Betza notation J or Z)

Ram (Betza notation HG)

P.S. I am not aware of other games featuring the Ram. Cazaux's Troll comes close, but it has additionally a pawn move.


HaruN Y wrote on Mon, Dec 2 03:13 PM UTC in reply to Jörg Knappen from Sun Dec 1 03:00 PM:

HG or T appeared in Simi River, Wukong, Markawa, Desnaffle Chess.

There are already Betza notations in the notes.


Jörg Knappen wrote on Mon, Dec 2 05:24 PM UTC in reply to HaruN Y from 03:13 PM:

Well, but not very human readable, one has to decode cryptic things like

customPiece3 = r:GH

what is perfectly OK as an instruction for a CV engine, but it is not a note adressing human readers.


A. M. DeWitt wrote on Tue, Dec 3 12:30 AM UTC in reply to Jörg Knappen from Sun Dec 1 02:40 PM:

It does not matter that the leapers don't promote because pieces are never taken out of the game forever, they all return via drops. The stronger player always has enough pieces to checkmate.

What matters is that many of the leapers are so weak as to be ineffectual against a piece like a King without the possibility of promoting to something stronger. Even the weakest leapers in Shogi, the (Shogi) Knight and Pawn, have some way to work around that with their promotions to the equivalent of a Gold General. But I suppose it is good enough as a proof of concept.


adella wrote on Tue, Dec 3 08:14 PM UTC in reply to H. G. Muller from Sun Dec 1 06:24 AM:

@ Respected H.G. Muller, Thanks so much for your talent. I appreciate your help a lot. sincerely, adella.


25 comments displayed

Earlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.