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Nice game, with one flaw; when your very first move is with the Hero, it's suicide.
So, don't move your Hero on the first move. ;-) The position assures that the Hero will not come into play without at least a few development moves. Of course, a player could trade Heroes. And leave their King file open. It is a nice game, including the variants.
And it says right on the page that a Hero's first move must be non-capturing.
Here is interesting variant: additional piece moves as all piece opponent have! But, i think, that hero and piece i just described, are more interesting to use in game with large number of pieces with different moves.
Would the piece moving as any enemy piece be called an Antihero? On a more serious point, would 'forward' in the case on imitating an enemy Pawn be rotated for its own army?
Wich 'forward' antihero uses should be chosen before playing, both variants are well. But game, where antihero don't change opponent's forward is interesting, if it's fouur-player game! How about adding antihero to Yonin shogi? http://www.chessvariants.org/index/msdisplay.php?itemid=MSyoninshogi
The power of the Superhero suggests a third possible piece, possessing the power to move to any square a friendly piece can move to, but without the ability to move as any friendly piece itself, which I have dubbed the "Volunteer". I suspect this piece is substantially weaker than the Hero (which is usually stronger than the Queen).
great article, this is definitely one of the easiest strategies for young chess players to skim through and learn. Might also interest for more Superhero Chess Sets see this page [spam url deleted].
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