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Well, not so bad, but it still needs improvements. The game is heavy, dense. Tower is a very powerful 'set', it dominates the game strategy, if you play well, the tower is the center of the game. Diagonal bypassers are now more active pieces, but the playability of the entire game should be better on a bigger board. Promotions happens more frequently in the own side of the board. Strategy with splitted tower is not trivial, because the cube. Observation: I´m not an expert, obviously, but Zillions plays this game poorly. Here a problem: It seems to be imposible to win a well played game with King, Diagonal Bypasser and Eagle against the lonely enemy King, isn´t it?. Can you always win with King, D.Bypasser and two Eagles against the solitaire Enemy King?. Try.
Roberto's points are well taken. I'm not even sure King, Diagonal Bypasser, and three Eaglets can do the job. I't fairly easy for the lone King to escape by stalemate. The Eaglet is nearly usless in the endgame, By comparison, King, Diagonal Bypasser, and FIDE Pawn is an easy win by promotion. The strategic lesson is to get rid of your Eaglets early--promote as many as possible, force exchanges with enemy pices (it is especilly useful to use Eaglets to kill Tower fragments). Philodor was so right -- the Pawn is the soul of Chess. Any game with FIDE pawns will fell chesslike to a degree, no matter how far out the outher pieces are. A change to Berolina pawns leaves the Bishops and Rooks feeling role reversed, but still feels fairly chesslike. But the Eaglet is something very diffeernt indeed with its promotion rule (An Eaglet which promotes on the eighth rank would have a more chesslike feel). Promote early and often!
I've submitted a revised ZRF which adds another variant: Mike's Camel Chess II. This allows Eaglets to promote on the eighth rank (as well as by flanking) but prohibits promotion to Tower of Hanoi.
The game is going on. I abuse to say that it is now very playable, although it is not going to be my favorite. One great point is that it is different, and other is that it is a lesson: It is not easy to construct good games by committee, some systemic vision of the entire game is needed. Luotuoqi variants is the point: How to use local 'fantastic ideas' to construct a playable game? . It is still the revision of the Tower of Hanoi and its insertion in a better manner in the game. is it necessary?. Depends. By the way, thanks, Michael. Good job. And thanks to the others that made possible the game: Good lesson. I´m not going to comment new things for about 10-15 days.(little vacation trip). What are going to be the news?. I expect interesting things from the TCVP community...
For Mike's Camel Chess II, the promotion of the Eaglet on the eighth rank is immediate (does not use a separate move) but is optional -- it may remain an Eaglet if desired. If this option is chosen, the Eaglet must move off off the eighth rank and then back on in order to promote.
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